Edit

Discover a new routine

Edit is a lifestyle service that helps you edit things in and out of your life through enriched tracking and mini-experiments.

What’s the problem?

While there are seemingly endless resources, research, and tools for building healthier habits, people continue to struggle with a sustained change in behaviour over time. When it comes to health and wellbeing, people tend to struggle with four main areas: control, accountability, personalisation, and reward.

Control:
People usually begin a journey to change behaviour with a fundamental misunderstanding about what it takes to accomplish such a thing. Many of our behaviours are deep-seated and are significantly more challenging to change than perceived. This inevitably leads to what we refer to as a relapse and a feeling of helplessness. To be more specific, people feel that they lack control because they lack awareness and context for their behaviour.

Accountability
Ultimately, most people accomplish things that they feel accountable for achieving. When it comes to most wellbeing goals, most people don’t have a high enough accountability level to change behaviour in a sustainable way.

Personalisation:
While there are many approaches to creating a new habit, unfortunately, many are generic and don’t consider human beings’ nuances. Things like personality, culture, and life experience make up who we are and how we behave, which is why individuals need a personalised approach to behaviour change. 

Reward:
Reward, recognition, and incentives all play an essential role in long-term behaviour change, but all too often, those things come in a delayed manner. The lack of immediate reward causes many people to relapse towards old behaviours much sooner without the motivation to make a new attempt.

The four areas briefly described above came from research conducted with people trying to change addictive behaviour. Specifically, we worked with people trying to quit smoking to understand behaviour change on a more intense level. As one of our research participants said, “I am a single mother of 4, working in the male-dominated world of finance, and the hardest thing I’ve ever done in my life was quitting smoking.” While we also worked with leading researchers and experts in behaviour change, it ultimately was the work with these “extreme” users that provided the most insight into Edit’s development.

Jump to

Propositions

Pyro

Pyro has the best access to the latest and safest physical and mental augmentations on the market. As soon as these products and services are on the market, you can get them from us.

How ‘Edit’ responds

Edit responds to the above challenges by breaking the traditional behaviour change cycle and forming a new continuous cycle that focuses on action and learning, rather than relapse. We designed Edit as a modular service that provides people with options for engaging in a continuous cycle of action and learning to build healthier habits over time.

Chat, Story, People, Explore:
Edit consists of four main service components: chat, story, people, and explore. Certainly, we believe that the service is most potent when engaging with some combination of all four service components, but Edit also accommodates the person interested in some. These components are driven by enriched tracking that uses multiple sources of data to help users better understand the impact of their daily actions on their well-being.

Chat:
Through the Edit Bot, users can provide context to their actions during the day, ask questions to help customise edits, and receive quick updates on progress.

Story:
Through a feed of insights and accomplishments, users can socially share progress and choose new edits to try based on newly developed insights.

People:
By connecting with people in the Edit Community, users can learn from others  who are going through similar journeys—inspiring them to try different edits.

Explore
Through a marketplace of organisations (example: NHS) and individuals, Edit users can discover new edits to try, sell (or gift) their own edits, and begin other behaviour change journeys with confidence.     

To illustrate how these features can work together, it is useful to look at them in the context of one person’s journey using the service.

Jump to:

Service visions

Eidos

Eidos is a personal AI assistant that works with you to understand who you are and to create desired behaviour change over time.

What we
learnt

Although most people are continually thinking about how they can be healthier, they require a drastic event (medical reasons, family reasons, or intense life experiences) to trigger an actual change in long-term behaviour. Through this project, we’ve found that there are some less severe ways that more people can build healthier habits. By understanding the impact of daily actions and creating new and personalised rituals (edits), people are able to build enough resiliency to not only survive a relapse in behaviour, but turn it into a meaningful moment of learning. That is the key to consciously building healthy habits that will increase one’s overall wellbeing.

Find out how studio teams ‘built their prototypes’.
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The Value of Behaviour Change
While we discovered the power of enriched tracking and small daily edits in changing behaviour, it is also clear that behaviour change has a variety of value. Of course, it has value to the individual and those people directly in their lives. However, and more interestingly, it has value to society as a whole. Edit ultimately attempts to solve the challenge: how might we connect a person’s actions with an immediate and individualised reward with a more significant impact on society’s overall wellbeing?

By moving habit formation away from generic models to giving people full agency over their wellbeing, as they define it, we can create a massive and highly intelligent database that understands behaviour change on an incredibly granular level at scale. What we do with that is the critical question. Suppose we can leverage this theoretical intelligent database appropriately. In that case, we could create communities centred on wellbeing, which may  ultimately improve population health and reduce unnecessary stress on healthcare systems.

Find out how studio teams did a ‘synthesis of the insights and discussed their learnings’.
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Our new direction of exploration

The entire premise of Edit is that people have an open and transparent relationship with the idea of behaviour change. Unfortunately, in our culture, a behaviour change is often seen as criticism, failure, or even an embarrassment. As trends around health and wellbeing continue to grow, we wonder how something like Edit could be positioned to shift the societal mindset towards behaviour change fundamentally.

Team
David Freemyer
Rhea Belani

Related to ‘Edit’

Scenarios

Personal control

Devices quantify and measure all aspects of the people’s lives and body amplifying obsessive behaviours. People’s personal identity becomes more based on an idealised virtual version of oneself rather than your existing reality.

Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Proposition Types

Self-Editors

Optimising and Editing yourself and your life to meet your personal criteria for success.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Edit

Discover a new routine

Pyro has the best access to the latest and safest physical and mental augmentations on the market. As soon as these products and services are on the market, you can get them from us.

What is the problem?

In the future, we will possibly see a continuation of the integration between people and technology. It may get to the point where we start to see it cross a boundary into our bodies for purposes that go well beyond a medical need. People are already deeply dependent on digital technology to monitor and tune large aspects of their life, but a lot of these services require active input from the user. In the future, we may find more technology around, on and even in us, that monitors everything from gut health to social dynamics. In addition to this model that  simply collects massive amounts of data and feeds useful information to people, these technologies may begin to directly intervene in our physical being.

In this context, we can describe two potential issues and their interconnection.

  • Firstly, if technologies become available, and they enable some people to perform professionally, physically, emotionally or socially at ‘higher’ levels than those without the technology, we may see divisions between people. 
    • Particularly, those who have access to these augmentations will likely be more privileged or wealthier than those who do not. 
    • The divide will only continue to grow as augmented people become more employable, earn more money and augment even further. People left out may find themselves trailing or working with inferior augmentations or being forced into using labour based augmentations, and people at the high end may find themselves in a kind of arms race.
  • Secondly, there may well be issues with the public health response to these devices because the regulatory bodies required to approve or disprove them may simply be built on biomedical ideas of safety and may be limited in their capacity to consider the holistic effects of augmentation.

How Pyro responds

Pyro responds by offering the widest selection of cutting edge products in one environment where all the products have been rapidly and rigorously tested by a large panel of independent experts. In this way, Pyro gives people a complete view of all the products that are available and that can be relied on, ensuring that when they make such a large commitment they are doing so with full confidence and full access to experts and peers for support. People can compete in the world and augment their ambition, safely.

Reliable Reviewing System:
Pyro understands the dilemma people face with these new products and only offers products that have been comprehensively tested by their independent panel of reviewers. The panel of over 1000 reviewers from all demographics overcome the biases of the regulator and give first hand experience of the offerings rather than simply the biomedical impacts of a service. Pyro gives people assurance that they are making the right decision when they commit to a product they may be living with for years to come, but it also gives them that information faster than any other provider so they can always stay ahead of the competition.

Optimised Nutrition:
Pyro has an expanding collection of nutritional support offerings. For instance, ‘Bioview’ is a system consisting of an app and a body-powered camera that sits inside a person’s digestive tract. It analyses the contents of people’s gut, their biome and the overall condition of their system. The information is relayed to their AI system to assess their digestive health at any given moment. ‘BioView’ integrates perfectly with ‘Youtrition’, which is a more holistic service that assesses someone’s genetic predisposition to diseases and constantly monitors their hormones. This data, works in conjunction with it’s semi permanent skin patch, which can deliver the correct complement of vitamins and minerals through the skin.  It can also integrate with their personal food services like UberEATS and FoodDirect to administer whatever is needed through people’s food to not only avoid disease but to keep them operating at their optimum all the time!

Deeply mental rest:
Pyro now has two products available that simply optimise the natural brain rejuvenating potential of sleep and meditation. ‘Samsa’ and ‘Spectre’ both use technologies that listen carefully to people’s mental activity as they try to sleep or meditate and delicately reciprocate with corresponding electrical signals, which help them enter rejuvenating sleep and mediation states on a far deeper level far quicker. While it is recommended that people use this to optimise their existing habits, it can also be used for those times when people simply don’t have the time for a full night’s sleep.

Social tools:
‘Relate’ is the first in the range of accessible social augmentations. It is a smart memory and recollection superpower. ‘Relate’ is an add-on to eyewear that has facial recognition, which combines with a conversation decoder and someone’s operating system to remember names and interesting facts as well as any other relevant information about the people they are around. It then gives them prompts the next time they see those people. They are never let down by their memory and can always be at their best.

Find out how we did a ‘backcasting of the value propositions’.
Read More

Jump to:

Service visions

Digital Twin

Digital Twin is a tool used to measure real life activities and create a virtual projection of what could happen if you behave outside your routine and patterns.

What we
learnt

We demonstrated Pyro to users who had used technologies and products to improve their physical, mental or professional lives to a large extent and this is what we learned:

 

  • Our users’ general responses to this concept and it’s enclosed offerings were a mixture of excitement and curiosity with large amounts of hesitancy and concern.
  • To them and the people we explore this concept with, the proposition represents a world that they still see as fictional and highly problematic. But when considered as though it were real, people often overcome their aversion and imagine positive contexts in which they would engage with the services. 

Emerging areas of interest around this proposition are about:

  • what is required for people to overcome distrust of new technologies such as this; and,
  •  what they might mean for authenticity or employment.
Find out how we ‘Discussed the implications of the prototypes’.
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01

Scared but willing

One of the most interesting symbols that emerge from this experiment is that most of the participants expressed discomfort with the concepts, but all of them felt that they would try them to some degree. A lot of the hesitations that people describe are as you would expect —They are concerned with permanence, side-effects, losing control by sharing their data, ideas of fairness etc. Some people had strong aversions to some of these concepts. However, even with these strong feelings, they often explained conditions under which it would be acceptable to them. For instance, if friends were doing the same thing, if there were safety assurances or if the pay-offs were high. Ultimately, some users described how their existing aversion would likely fade if the concepts became more accepted by people around them.

In some instances, they gave examples of using other performance enhancing offerings that they had previously held concerns about. This is a clear example of how people’s fears of drastically different futures may only be a temporary obstacle to the emergence of these technologies. Participants seemed frustrated that they can’t manage and control themselves exactly the way they want to in order to be who they want to be. If a service can help them get closer, they may overcome their concerns.

02

Influence on work

An area of discussion that this proposition rapidly presents is about these augmentations’ implications on work and on employment. People describe how the augmentations may help people progress professionally, but that in competitive industries those people may end up being required to augment themselves in order to maintain and perform or indeed to continue climbing a hierarchy. In turn, this creates a counter presentation to the idea that these products may bring people power and choice. On the other end of the spectrum, the people ‘below the API’, who may not have the means to access augmentations may find themselves less competitive in the job market and could even end up agreeing to be augmented by companies in order to work. In this circumstance, we are forced to examine more closely where the lines should be drawn between ourselves as people and ourselves as employees or as useful assets.

03

Authenticity and fairness

All participants also described a fear about the degradation of authenticity should these products become more ubiquitous. People described concern about the struggle that may ensue understanding which elements of a person are truly them and which are parts of a service they ascribe to (the same sentiment was expressed with physical capabilities( . There is seemingly a sense of unfairness and exclusivity about the availability of the augmentations that fractures people’s fundamental expectations of everyone they encounter in the world. Would this be diminished if everyone could simultaneously receive the same upgrades? At what point will our technologically enabled capabilities define us as transhuman?

Jump to

Propositions

Edit

Edit is a lifestyle service that helps you edit things in and out of your life through enriched tracking and mini-experiments.

Propositions

EQLS

EQLS is a digital space where people can speak to AI characters about anything they’d like. They help people learn about themselves and they help life get easier.

Our new direction of exploration

If this proposition is progressed, the strategic question of relevance to our investigations is more along the lines of:

When trans-humanising products and services are readily available, where will their case be most compelling? How might the public discourse emerge? What might be considered acceptable? And how can people’s happiness be ensured?

Related to ‘Edit’

Scenarios

Personal control

Devices quantify and measure all aspects of the people’s lives and body amplifying obsessive behaviours. People’s personal identity becomes more based on an idealised virtual version of oneself rather than your existing reality.

Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Proposition Types

Self-Editors

Optimising and Editing yourself and your life to meet your personal criteria for success.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Edit

Discover a new routine

Qualitime helps you track how everything you do influences your happiness and your life expectancy so that you can decide what is most important to you.

What is the problem

In a context where lifestyle choices frequently drive chronic diseases and where life expectancy is increasingly expanding, the quality of life people have in their old age is in far sharper focus. People try to optimise their lives to prevent ill health and unhappiness during old age. Still, the issue for many is that it can be challenging to make decisions about what to do and what to eat etc. because it’s not clear what impact things have. And when there is a conflict between activities that make you happy and those that make you healthy, balancing your decisions can lead to guilt or anxiety.

How Qualitime responds

Qualitime gives people a way to quantify and compare the impacts of all their decisions in simple health and happiness metrics. This  allows them to recognise patterns in their behaviour with adequate information, with which  they can make informed decisions about their lives. The consequence of having behaviours driven by their impact on life expectancy and health to happiness, gives each individual highly meaningful data about the value of their time, and helps them tune their life to what’s important to them.

See the impact of every action:
Through wearable devices and artificial intelligence, people can know how happy activities make them and estimate their impacts on their lifespan. What might it mean if an hour of happiness equates to  a day less of your life? Is it worth it?

Rank your activities:
All activities can be compared and ranked against each other based on how happy they make people and how much they extend their life. The ranking of these activities helps them prioritise the things in life that mean the most to them.

Find patterns in your behaviours:
Through intelligent analysis, Qualitime finds and highlights patterns in people’s behaviour that have impacts on their happiness and life span, so that they are armed with accurate information to help them prioritise how to spend their time.

Track and recommend:
People can see how their priorities have changed over time and get recommendations on  alternative happiness sources.

Find out how we did a ‘backcasting of the value propositions’.
Read More

What we
learnt

We demonstrated a low fidelity prototype of Qualitimes to high-need users and this is what we learned:

  • Many of the users we spoke to responded to this proposition with excitement. They expressed that there is a frequent conflict in their minds about the best way to live in a way that meets their desires, but avoids their fears. 
  • They discussed their fear  of dying alone and unhappy or as a burden on members of their family. A significant part of what they described as their purpose and as their source of happiness was about relishing the opportunity to be with family and support them wherever possible.

Emerging areas of interest around this proposition are about:

  • the way it may influence the behavioural styles of life; 
  • how it may contribute a fascinating level of insight to all aspects of life; and,
  • how  the service cannot isolate the impact of its own presence on the experience of life, maybe even damaging some of life’s ‘magic’.

Jump to:

Service Visions

Dignitime

Dignitime quantifies all your actions in relation to their life expectancy cost and how happy they make you.
Find out how we ‘Discussed the implications of the prototypes’.
Read More

01

Different life management styles

People describe contending with a constant set of negotiations regarding health and happiness. They stated that they would often simplify their decisions by installing blanket bans on activities or by creating strict routines that are considered and then adhered to. They discuss how having access to this type of data could help them recognise broader patterns of behaviour, meaning that they wouldn’t need to use such strict methods to construct and manage day-to-day life. Consequently, we may find that the service (and others like it) have side effects like enabling people to have more relaxed or spontaneous lives. An analogy could be that having live updating maps on our phones doesn’t just mean that city dwellers may spend less time planning or getting lost, it also frees people from their routes and maps giving them the scope to explore, use and socialise in cities in new ways.

02

Influence of the service itself: complex interdependencies between health and happiness

One clear topic is about how the service itself could influence the value of certain activities simply by sharing information about it. If having a glass of wine previously harmed your life expectancy but made you happy, perhaps learning about its influence on your life expectancy may damage the happiness you take from it. Other ways that the service may struggle to isolate its own impact is in its social aspects. For instance, could it become commonplace to share happiness scores? If so, what if different people influence each other’s happiness in different ways? Or, what if your happiness is typically lower than the rest of your community? For some, this level of integration between AI and life is intrusive and potentially damaging.

03

Damaging abstract qualities of human experience

The final discussion we touch on here is about a more abstract concern about the role of technology in our lives. People voiced hesitancy about quantifying such important things like life expectancy or the value you place on day-to-day life because of the damage it may cause to the vivacity and experience of life. Participants felt that by eliminating inaccurate understandings of ourselves and exposing all our decisions to such high levels of clear and transparent rationality, we expose our own irrationalities and we either correct them or we continue to live by them. But either way, we somehow reduce the authenticity of the human experience.

jump to:

Propositions

Pulse

Pulse extends your gaming life outside of the digital space in order to incentivise healthy activities and prevent gaming from becoming detrimental.

Propositions

Edit

Edit is a lifestyle service that helps you edit things in and out of your life through enriched tracking and mini-experiments.

Our new direction of exploration

If this proposition is progressed, the strategic question of relevance to our investigations is more along the lines of:

How might we offer people powerful insights about themselves to support happier lifestyles without damaging valued, but less ‘rational’ components of life and without disrupting more abstract characteristics of the human experience?

Related to ‘Edit’

Scenarios

Personal control

Devices quantify and measure all aspects of the people’s lives and body amplifying obsessive behaviours. People’s personal identity becomes more based on an idealised virtual version of oneself rather than your existing reality.

Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Proposition Types

Self-Editors

Optimising and Editing yourself and your life to meet your personal criteria for success.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Edit

Discover a new routine

Pulse extends your gaming life outside of the digital space to incentivise healthy activities and prevent gaming from becoming detrimental.

What is the problem?

We know games are on the rise—by 2021, it is estimated there will be 2.6 billion online gamers. And with advances in game technology, games are becoming more life-like, more creative, and more immersive. This future presents exciting opportunities: studies show the potential benefits of gaming (e.g. increased hand-eye coordination, confidence building, problem-solving). However, medical experts voice concerns about the risk of addiction, loneliness, and detachment from reality.

In particular, experts from the newly-established NHS Centre for Internet Addiction report that adolescents aged 12-20 are at the highest risk of heavy game-playing.

In response to these rapid changes, governments have responded with new regulations. In 2018, China suspended new game licenses, and since 2011, South Korea has regulated both age and hour of play.

How Pulse responds

Pulse  intervenes in this emerging environment to create a service that empowers users to integrate games healthily in their routine, and champions a more nuanced response to games than outright bans on play. Pulse collaborates with your favourite games and sports brands to help you earn in-game rewards for hitting real-world heartbeat targets and going to meetups with other gamers. In doing so, it supports mental and physical wellbeing while also promoting the best sides of gaming.

Beat – Game points for Heart beats:
Connect people’s smartwatches to their favourite games to earn in-game rewards for every minute they get their heart rate going 40 beats above their resting heart rate, wherever they are, whatever they’re doing. Run up and down the stairs. Jog down to the shop, do 100 star jumps – it all adds up. ‘Beat’ helps people keep active on a regular basis.

Bunch – Game points for social meet-ups
Earn in-game rewards for everyone that’s present at each ‘pulse bunch meetup’. People go to gamer meetups  and check in with the Pulse ‘Bunch’ mode. It can be a big organised event or just a few friends, but the more people there are present, the more reward everyone walks away with. The goal is to encourage gamers to take breaks and socialise in different contexts to improve mental health and prevent addiction.

Boost – Hit customised exercise goals:
After a while of using Pulse, it sets a range of ‘Boost’ challenges based on your activity level, like hitting 100,000 steps in a week or running 10km. When people achieve their weekly challenge, they can get bumper pay-outs. Helping to gamify real-world experiences in order to escalate people’s physical fitness.

Break – Stick to pauses to gain in-game rewards:
Break encourages users to make a plan for how long they want their gaming sessions to last and then set when and how long the breaks will be. If they then stick to their plan, they earn even more. Regular breaks are good for people and help them focus, but now breaks also earn in-game rewards.

Find out how studio teams ‘defined the problem area’.

What we
learnt

We demonstrated a low fidelity prototype of Pulse to high-need users and this is what we learned:

  • Our users’ response to this was highly engaged regarding Pulse’s support of behaviours they know are appropriate, but feel they need additional incentive to enact. 
  • People found that the perpetual extension of gaming activity in their lives was fairly slow and deceivingly difficult to quantify, and therefore, the impacts were unseen but deleterious. For this reason, having a background nudge to protect their time and health was highly welcomed.

Emerging areas of interest around this proposition are about who the owner or authority of the service should be, how it should connect to our social lives and where this idea of extending games into reality might go.

Find out how studio teams ‘built their prototypes’.

01

Who is responsible

While the service was broadly well received, there were questions raised among potential users about some of the inherent risks of the service. If the service creates custom fitness goals for individuals, would it be able to understand people’s disabilities and be able to remain inclusive? For people with especially addictive personalities, while physical fitness addiction may be healthier than gaming addiction, is it fair to direct people towards it, and may it cause physical harm if taken too far?

02

Connection to real life

A key discussion arising from the research was around the social element of the service. On one hand, people felt the service should be more social in ways that would promote competition between peoples fitness levels, but on the other hand people found that incentives for meetups could be an overstep. People value points as a way to promote events, however, as soon as people considered there was a health agenda behind it, which uses face-to-face socialising to help lift people’s wellbeing and activity outside online gaming worlds —they felt it was intrusive and patronising. This sheds light on the sensitivity of service interventions in interpersonal relationships, in particular with paternalistic approaches to social wellbeing.

03

Gaming real life

Another interesting area of discussion is about what may be a precursor to this service. People considered that this type of service marks a clear crossing of boundaries between online gaming and offline gaming. Importantly, it’s not simply playing games in an offline environment, like playing football. It means adding a gaming layer to otherwise un-gamed parts of life to have a desired impact. To people, this seemed like a space that could be extremely exciting as it could inject fun into old experiences and build new layers of complexity to mundane parts of life. People seemed to connect deeply to the value of play in their life and perceived its re-emergence as exciting. The flip side, however, is that our compulsion as humans to engage in games and play could be taken advantage of to further agendas that may be less admirable or that the over use of such tangible incentives (like gaming currency) to influence may undermine more intrinsic motivations.

jump to

Propositions

Qualitime

Qualitime helps you track how everything you do influences your happiness and your life expectancy so that you can decide what is most important to you.

Propositions

Mobible

Mobible is a chatbot that helps connect your faith with you, your life and your community based on church teachings and knowledge decoded from the scripture.

Find out how studio teams did a ‘synthesis of the insights and discussed their learnings’.

Our new direction of exploration

If this proposition is progressed the strategic question of relevance to our investigations is more along the lines of:

In the expanding world of gaming and its potential use as a health incentive, where does the line get drawn and who gets to draw it?

Related to ‘Edit’

Scenarios

Personal control

Devices quantify and measure all aspects of the people’s lives and body amplifying obsessive behaviours. People’s personal identity becomes more based on an idealised virtual version of oneself rather than your existing reality.

Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Proposition Types

Self-Editors

Optimising and Editing yourself and your life to meet your personal criteria for success.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Edit

Discover a new routine

People have augmented capabilities that boost their productivity and skills, becoming working machines that produce non-stop. For them, the line of separation between work and home may fade, and financial success could simply allow the purchase of more skills to earn more money, falling in a dangerous cycle.

How the scenario could unfold

In this hypothetical environment, we speculate about a world of increasing opportunities to self-optimise.

Medical technologies continue to emerge that delve deeper into genetic manipulation and other biological means of improving the human condition both physically and mentally removing defects and enhancing capacity. The development of technologies such as cloud computing, IoT and AI could enable service systems that live on, around or in the human body with more and more prevalence. These new types of technology may integrate with people in ways that blur the boundaries further between human capacity and technological capacity.

We consider the significance of this context from the perspective of a future character we created based on our research with real people.

What might that mean for Thomas?

Thomas’ relationship with work is about dedication. He believes that you get what you give, and he wants to get the maximum. We explore how services may evolve around people’s new relationship with work.

Don’t be a snowflake. Nobody owes you anything – It’s down to you.

Jump to:

Scenarios

Work instability

Automation and climate change will cause huge turmoil in economies, people may be working online, based on their chosen field or “gig”, and move in search of better economic environments. Reputation will become ever more vital as people have to quickly and consistently re-establish themselves and we will see more online platforms supporting offline gig workers’ skills.

Dimensions of change

Relationships

Technology expands the scope and meaning of what relationships are while disrupting some existing dynamics. Relationships may be initiated, supported, curated and managed through AI.

Thomas is a contract developer working for one of the fastest growing startups in Europe. He is highly paid for his age, so he earns the right to party whenever he wants. His old friends joke that he’s now part of the privileged elite, which makes him angry because he feels he has made it on his own merit. He feels conservatives are underrepresented in tech, so he often ends up confronting people who he feels are liberal just because it’s ‘cooler’.

Happiness for Thomas is living in the moment, pushing his life to the maximum. He believes results speak for themselves and success is earned on a daily basis, so he does everything he can to always perform at his peak. He doesn’t feel like he’s making progress unless he’s causing friction, but recognises that sometimes he goes overboard and has recently signed up for a mindfulness app. 

His goals

Thomas’ goals are to keep ahead of the ‘competition’ at all times by constantly building on his own success. He wants to optimise his schedule and all of his ways of working, but wants to find more balance, perhaps by reconnecting with his friends. 

Thomas thinks that work is a stage on which you prove your worth and a means to maximise the quality of your life. You should give it everything you can.

Find out how we ‘Conducted lab explorations’.
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Explorations in ‘Self expansion’

We explore the future  by looking for potential points of friction between this scenario of Self Expansion and the needs of someone like Thomas. These explorations are outlines of services that act as emerging spaces for solutions or spaces to explore the problems and provocations elicited by the services.

Find out how we ‘Learned from extreme users’.
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01

Digital drugstore

Digital drug store is a store specialised in augmentation technologies that can be installed on or into humans. The range of options is ever expanding. There are tools to enhance muscle growth, support memory, perfect your nutritional balance, improve concentration and reduce your need for sleep.

Some augmentations are permanent, some are one-off and fade over time, others come with free installation, but you pay for performance boosts as and when you need them.

If you prefer a more natural approach and wish to avoid capacity enhancers, Digital Drug store also offer innovative sensing technologies that provide advanced analysis of your physical and mental performance, which, in conjunction with our expert consultation service, helps you tune yourself through lifestyle changes.

Team: The Lab

Jump to:

Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Find out how we ‘Crafted future service concepts’.
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Emerging topics

From this exploration, we can speculate that services may emerge, which expand human potential either by enhancing our capacities, supplementing our bodies, adding new functional attributes or simply by finely tuning ourselves through our lifestyles.

These services may raise numerous questions for individuals and society, but for people like Thomas, whose work means so much to them, this may seem like a new world of huge potential.

If it is possible for people to dramatically expand their capacity in the working environment, in competitive cultures this could lead to an ‘arms race’ type mentality or performance inflation. Should everyone in the office improve their numerical computing capacity and upgrade their attention span and memory skills, what might people need to do to get a promotion?  We may also see a heightened exploration of what makes specific individuals good at certain tasks, because potentially these innate or pre-existing strengths may have advantages over purely enhanced capabilities. Or perhaps, certain attributes won’t be so readily augmented and therefore more in demand.

In this scenario, It’s plausible  that we may also see services emerge that help people find balance through reducing such a competitive mentality in individuals or workplace environments, opting instead for opportunities to build capacities that lead to exceptional collaboration. We may see questions being raised about why we work, about quality of life and potential enquiries into how we could make these technologies that help everybody reduce the need for work.

An additional area of discussion could form around the challenge this may pose to notions of equality. If such technologies became available, who would they be available to? If access was controlled by wealth and power, and access leads to more capacity, then these technologies have the capacity to also drive inequality into even more dangerous territories.

Related to ‘Edit’

Scenarios

Personal control

Devices quantify and measure all aspects of the people’s lives and body amplifying obsessive behaviours. People’s personal identity becomes more based on an idealised virtual version of oneself rather than your existing reality.

Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Proposition Types

Self-Editors

Optimising and Editing yourself and your life to meet your personal criteria for success.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

The commoditisation of our needs and values to incentivise behaviour change

Need Commoditisers

New wealth, new trade offs, same data battle

The advanced digitisation of our lives could result in the quantifying and subsequent unionisation of different aspects of behaviour and the values that drive them. This could lead to the trading, gaming, competing and collecting of those units as if they were commodities, and the use of these commodities by ourselves and others to influence our behaviour further.

For example, someone’s commitment to environmental causes could be measured and coded and turned into earnable credits or tokens. Then, the environmentally positive behaviour is transformed into a currency because that behaviour has an understood value in multiple contexts, to multiple people.

What might be down the path?

Within this new service role, we can envisage an extension of the concept of ‘the quantified self’. In other words, data simply provides insight, to the user and potentially others, into a dynamic where the data is commoditised as a proxy for the behaviour that led to it. As a consequence, we may see trends around new types of ‘wealth’ resulting from new ways of comparing value between people and companies. We may see tangible connections drawn between different areas of our lives like happiness and health leading to previously unseen, data driven trade-offs. And we may see a power struggle as users try to harness the value of their own actions and data for themselves and for others while continuing to grapple with concepts of privacy and protection.

Each design proposition is a vehicle that helps map this territory.

Find out how we ‘Framed strategic questions’ to define the design research.
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01

Greencoin

Greencoin is a proposition that tracks your environmental impact. When you have a positive impact you earn Greencoin currency, which can be spent on sustainable products.

02

Pulse

Pulse is a proposition that extends your gaming life outside of the digital space to incentivise healthy activities and prevent gaming from becoming detrimental.

03

Qualitime

Qualitime is a proposition that helps you track how everything you do influences your happiness and your life expectancy, so that you can decide what is most important to you.

04

Ethos

Ethos is a proposition that learns, tracks and guides your behaviours to help you live more in line with your values and beliefs.

Jump to:

Proposition Types

Agency Enhancers

Developing a deeper AI driven understanding of yourself to influence your decisions and optimise for your happiness and prosperity.

Proposition Types

Self-Editors

Optimising and Editing yourself and your life to meet your personal criteria for success.

Other Proposition types

Proposition Types

Ethics Providers

Platforms as facilitators and brokers of value judgements. It’s possible that in the future we could foresee an advancement of AI with the ability to codify and model the highly complex ethical parameters of everyday life.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Edit

Discover a new routine

Early testing and development

We developed a prototype that would be the simplest version of our service- This prototype could meaningfully mimic the final offering, so we could experiment, understand the user experience and hone the final proposition before investing too heavily in a native app for the public.

Therefore,we created a web app which encouraged users to ask themselves a question and then subsequently answer this question. The intent was that users would inadvertently find themselves having a fluid conversation with themselves where they may recognise more of their own capacity to respond to their challenges with a clearer thought process.

We recruited 30 users aged 20-50 years old who had a mixed level of self-declared anxiety to use the service as much as they wished over a two week period. Through interviews with the participants, their usage data,  survey responses and the contents of their conversations, we were able to gain many new insights about the experience of our proposition.

The most crucial learning was that most people were sceptical about the idea of having conversations with themselves. People often felt it was embarrassing, ineffective or weren’t quite sure what to do. However, we also found that some people (including some sceptics) were surprised that the process eventually provided strong results for them by helping them think more clearly, feel listened to or even feel less alone. With these main insights, we focussed on guiding and simplifying the conversation process and tried to manage user expectations from the start.

In addition, we found that people wanted more than to just have and store conversations, they wanted to be given a new understanding of themselves based on what they had written. While there are many advanced mechanisms for delivering more understanding, the team sought out new, simple methods to curate their conversations in ways that would show them new insight. One approach to this was to give more emphasis to an already appreciated mood rating feature within the prototype.

Find out how we ‘Updated the strategic questions’ to define the design research strategy.

What is the problem?

This service evolved from research on the EQLs design proposition where we explored how to reduce anxiety in people who struggle to self-reflect. EQLs offered people a range of AI characters to talk to that would support them, monitor their mood and alert them to patterns in their behaviour that influence their happiness. The topics arising from this proposition, which warranted further investigation, were about how people feel about having their emotional status analysed? How comfortable are people sharing intimate information with a digital service? And what types of values people can take from non-human interactions?

We continued our research and found that many young people suffering from anxiety were not engaging with self-reflection because it was often ineffective. And while conversational types of reflection with other people were valued, they were seen as unsafe from a social or emotional perspective, and therefore often avoided. This perception of a lack of safety was often connected to the idea that self-reflection meant you had a mental health problem and therefore shared some of the same stigma.

We chose an approach of developing heuristics that uses conversation to help people build rituals and skills for effective self-reflection in order to ultimately build emotional resilience and agency over their lives. We explored simple technological ways to foster the valuable attributes of conversation with ‘another’, because it is effective and familiar, but does not involve a second human— as it is seen as ‘unsafe’

Download

Not much in order to boost my mood or help me if I’m not feeling great.
It surprised me that playing both roles in a conversation – physically typing the issue and then generating the response yourself is so effective. I might have been very sceptical to be honest but actually doing it showed me how helpful this is to my peace of mind.

What is Hold’?

Following the detailed analysis of the prototype trial, as well as online engagement testing and user interface experiments, we refined the proposal and developed a native web app, available on the Appstore and Playstore.

The proposal was positioned as a tool that helped people think clearly through difficult moments by enabling structured self-conversation. Essentially borrowing the format of conversation with another person, but making it safe, anonymous, private, always available, and easier to reflect on and learn from.

01

Structure self conversation

The main function of the app is a self-conversation feature. The user can start a conversation either by asking themselves a question or simply by saying whatever is on their mind. Immediately after doing this, they are asked to continue depending on how they started, i.e. if they started by saying what is on their mind, then they are prompted to ask themselves a question about what they’ve just said, and then subsequently to answer the question and so on. As they express what they are thinking, their words are displayed in a familiar messenger style conversation format that helps suspend the belief that they are discussing something with someone else.

The conversation can be typed or spoken and the words the user says will be translated into text. At any point, the user can hear an artificial voice (with an accent and gender of their choice) read out their words.

At the end of each conversation, the user is asked to rate their mood and define a title to apply to the conversation.

02

Conversation reflection

All conversations are stored with their titles in a log where they are organised based on the chronology or the mood rating they logged at the time. When a user re-reads a conversation, they can find questions from the app that encourage a healthy and inquisitive reflection of what was written. Additionally, conversations are grouped together automatically based on simple traits such as the most viewed, or highest mood rated. Beyond the automatic collections, users are also prompted to group conversations in more sophisticated classifications such as the topic, or the environment they were written in or the type of emotion they felt.

These different levels of reflective activity encourage users to use the app not just to vent and cathartically divulge their thoughts, but to investigate, consider and understand themselves further.

03

Guided thinking

Throughout the app there is a guiding voice which instructs the user if they are unsure about anything. It bolsters a perception of authority, builds the user’s trust and encourages them to engage with the app. It is this guiding voice that offers a steady selection of optional prompt questions during the conversation as well as reflection questions if they return to their conversations or create collections from them. The positionality of the voice is written to be neutral, trustworthy, informed, non-judgemental and open to support the user in whatever they choose.

04

Respectful in its position

This positioning of the guiding voice within the app was also mirrored through the entire environment and all brand touchpoints. We found in our exploration of the market that synonymous services tended to either ‘own’ the fact their service was a mental health app or disguise it with playfulness, but in all instances they still required the user to admit an emotional issue. Given the associated stigma, it seemed to put up barriers for many of our users. With hold, we try to be honest and clear about the tool rather than being too heavily branded. We reduced clutter, created neutral space and had no tacky characters in an attempt to respect the process that people are going through during use.

Jump to:

Service visions

Perfect friends

Perfect friends is a group of AI Agents that support your mental wellbeing with positive machine-learning-powered messages that model positive human interactions.

Propositions

EQLS

EQLS is a digital space where people can speak to AI characters about anything they’d like. They help people learn about themselves and they help life get easier.

Find out how we ‘Reframed the user value hypotheses’.

Jump to:

Proposition Types

Agency Enhancers

Developing a deeper AI driven understanding of yourself to influence your decisions and optimise for your happiness and prosperity.

The science behind it

To create an environment that supports self-reflection, we enlisted well established psychological frameworks to underpin the structure and content of the conversations people construct.

The objective is to support the user in different types of reflective practice that can span from simply expressing what is on their mind,  through to critical self-reflection (i.e.self-reflection that is more aware of time, place and context). The ultimate objective is to reveal deeper assumptions that may transform people’s lives.

The prompt questions in the app are designed considering the working memory model to enrich and bolster self-reflection at a cognitive level. This is done by encouraging expression that provokes long-term and short-term memory, audio and visual stimuli as well as multiple modes of thought such as simple expression vs critical thinking  (Baddeley & Hitch‘s (1974) theory of Working Memory). The questions are also tuned to provoke varied modes of language, which help users illustrate their reflections with greater description, narration, examination or consideration, thus creating a deeper, broader engagement with the reflection content. The aim is to encourage greater awareness, control and insight about the reflection, the act of self-reflection and therefore their own thoughts, feelings and behaviours. (Cubero et al., 2008)

Encouraging the user to reflect not just on their situation, but on their understanding of their situation helps build their knowledge of how they think as well as their ability to plan, monitor and assess how they think. This is called meta cognition; it is a skill which may help build people’s emotional resilience and ultimately their ability to control their thoughts and their life.
(Schraw,1994; Schraw,1998; Schraw & Dennison, 1994; Sperling, Howard, Miller, &   Murphy, 2002; Sperling, Howard, Staley, & DuBois, 2004 cited in Hussain: 2015; 134)

Through these models, we refined attributes of the guidance and content in the app as well as established brand positioning and features such as the text-to-voice playback.

Jump to:

Scenarios

Structured Social Judgement

Constant social media judgement could lead to extended states of anxiety potentially making people attempt to perfect their outward appearance. Data could be collected against people’s will and without their knowledge and lead to further control over people’s behaviour.

Find out how we did ‘Field research’.

The trial

From the 12th December to the 20th January 2019, we ran a trial where we promoted and monitored the app and subsequently conducted a series of interviews with engaged users. From the trial we took five main learnings.

01

The product is desirable

Over the entire period, we had 2712 users with an average of 11.3% of them returning to use the app later. These users completed 1123 conversations consisting of 6497 thought entries (different stages of the conversation). On average, 59% of people who clicked on our adverts downloaded the app. During our most optimised week, we spent £400 on advertising, resulting in 208 fully engaged users costing just £1.25 each to acquire. This high conversion percentage and the low cost of engaging a new user demonstrates that the proposition is highly desirable.

02

Conversations are valued in two distinct ways

There are two distinct ways that people found value in having conversations with themselves. Firstly, the initial expression allows a cathartic unpacking of complex, anxious or out of control thoughts, which provides an in-the-moment release and calm. Secondly, the subsequent extended conversation reframes users’ mindset so they can further understand their context and thoughts, and then potentially progress toward a conclusion —ultimately providing a calming way to process thought and reach new understandings.

03

Revisiting conversations can be challenging but offers reassurance, learning & pride

Different users engage with past conversations in different ways and for different reasons. Some users are intimidated by the intensity of the emotion in their conversations and avoid it to protect themselves; some users want to see their conversations but only when there are enough of them to find bigger insights or to feel proud of how many they have; and finally, some users revisit after each conversation. They return in a calm moment or a stressful moment, but when they do, they often find assurance that they can get through what they are experiencing because they can see the evidence that they have done so before. It also helps them learn and remember what works for them and they often develop a sense of independence, self-reliance and pride.

04

It is valued for being a private, convenient, neutral space to externalise thoughts

We validated that some of the critical attributes we had built into the service were valued by our users. Being able to write and speak thoughts, that were previously internal, helps people process them. And the fact they are stored in the app, lends a welcome sense of weight and significance to the process. Absolute privacy has helped people explore thoughts they wouldn’t have done otherwise and was a critical reason why some adopted the app. Having Hold available at all times created a sense of comfort and made self-reflection more achievable in people’s busy lives. The simplistic nature of the app and the light touch prompts provide structure for people, but leave plenty of room for them to act as they wish, offering a flexibility that respects their process.

05

Our users suffer from anxiety more than we expected

We found that our most frequent users are more anxious than we had previously anticipated. Through previous research we hypothesised that our most likely target user would be someone who is experiencing symptoms of anxiety, but is not formally engaging in professional therapeutic services and does not effectively self-reflect. However, the users engaging the most with the app were often already professionally diagnosed with anxiety type disorders and often had regular therapy. These users tended to prefer the app as a regular mechanism to manage their conditions and in some cases used the app and their conversations to inform their therapy sessions.

Jump to:

Dimensions of change

Body

Your relationship with your body may be pressurised but you could have more capacity than ever to control it.

Propositions

Mymes

Mymes uses an understanding of people’s behaviour to create simulations of their future to help them make decisions and it distills different sides of their character to help them explore who they are.

Emerging discussions

What has this service taught us more broadly? Beyond simply exploring what self-reflection can mean to people and how they may engage with it in the future, this service raises many new areas of interest with regard to people’s attitudes towards understanding themselves through technology. Below we discuss the service in relation to the original question: How might AI be used to help people gain agency over their lives? We briefly touch on four topics about harnessing valuable formats of interaction, about how people are treating themselves, what people need in exchange for their data and what it means for a service to have an identity and a relationship with its users.

01

Mimicking engrained interactions

This service invites people to act directly to improve the management of their thoughts and their lives. To do this, the core feature available is a small heuristic that mimics a conversation with someone else and in doing so, it insights learning and development. The fact that simply mimicking such an engrained format of communication has helped people engage with and understand complex thought, demonstrates an opportunity to explore co-opting other formats to enrich complex exchanges.

02

People are gaming themselves

In addition to the opportunities for exploring the co-opting of interactions. This heuristic also tells a story of people’s increased understanding and acceptance of their logical inconsistencies in order to help themselves. Simply by mimicking a conversation, this device enables people to overcome stigma and think more clearly, even though they are knowingly participating in an illusion or role play.

This willingness to indulge in an illusion that they are having a conversation with someone else, is an acknowledgement on the part of the user of their own human irrationalities and an awareness of the factious or demanding nature of their thought processes and what conditions are required to unravel a complex personal issue.

This speaks of a humble, pastoral dynamic people have with themselves and a willingness to bring technology into that dynamic, demonstrating a high level of trust in technology. People are essentially saying, ‘I’m unable to think clearly and while I want to speak to someone else that’s not appropriate, however, I can overcome these problems by pretending to have a conversation.’

Is this a sign of an emerging shift in people’s attitudes toward themselves that maturely embraces some of the anomalous irrationalities in human behaviour in order to develop more control and ultimately be happier? Is this a collective increase in meta-cognition? Does it demonstrate a shift in people’s relationship with mental health, the role that technology can have within it and a willingness to game themselves?

03

The price of sharing our data is to be shown ourselves

There is a commonly discussed public concern about companies collecting data about us and the power they may wield as that data enables them to understand us and potentially control us. Yuval Noah Harari speaks of a need to learn and understand ourselves so we cannot be easily manipulated by technology. This dynamic equates to an arms race of knowledge about ourselves. Services such as Hold build both sides of that arms race, enriching the individual and the company with knowledge of the user. Can this growth continue symbiotically? Will us humans reach our capacity too quickly? Will technology always have more scope for growth? Would this be technology companies greatest trick in gaining control?

When asking people what they consider as a fair exchange for sharing data about themselves, they are ostensibly responding by saying that they want the same thing companies do —to understand themselves. Does this mean people do not understand the risks of data sharing or does it represent how much people crave knowledge of themselves?

04

Who is the service?

Another interesting area of discussion that emerges from the service is about the relationship people form with the service as an entity. In this particular situation, the user mentally manifests another entity with whom they directly converse, but the app itself also has an identity. In this case, the identity is intended to manifest as a neutral, trustworthy, informed and non-judgemental presence that lends authority to the space and in turn helps the user respect their own process of reflection. In many emerging therapeutic services, the identity of the service is also the other entity with which a user interacts and converses with.

One of the challenges with designing the ‘Hold’ service was establishing the right positionality of the artificial ‘voice’ in the app (the instructive guide), so that it hosts the user in the space in the correct way allowing them to form the correct relationship with the activities conducted within it. There is a complexity in the interplay and overlapping of the brand of the service, the identity of any voices within it and the space. This complexity was carefully considered for our users, however, as we see more complex services emerge where some of the voices of the service are artificial, directly interacting with users and deeply engaged with a user in a long-term intimate exploration of themselves, there is not only an imperative to fastidiously curate that dynamic on a level not so far paralleled. But there is also a need to consider how these dynamics must be customised for each individual and how these relationships will influence people, perhaps years into a relationship.
Our service represents a willingness on the part of the user to engage with other entities of different, alien characteristics in an emotionally intimate and trusting dynamic. That trusting dynamic is fascinating, filled with potential, powerful and comes with a heavy responsibility

Team
Nicolas Rebolledo
John Makepeace
Francesca Ferrari
Mattia Gobbo

Related to ‘Edit’

Scenarios

Personal control

Devices quantify and measure all aspects of the people’s lives and body amplifying obsessive behaviours. People’s personal identity becomes more based on an idealised virtual version of oneself rather than your existing reality.

Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Proposition Types

Self-Editors

Optimising and Editing yourself and your life to meet your personal criteria for success.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

The commoditisation of our needs and values to incentivise behaviour change

Need Commoditisers

Shaping yourself, to what agenda?

As we look to the future, we can envision an environment where AI may have continued to expand in its sophistication and become intertwined in our lives. At the same time, we may see a continued exploration, and advancement and adoption of biotechnology, which integrates digital tools and performance enhancing into our bodies.

We explore these ideas through the lens of two propositions that investigate how these advancements offer people the opportunity to enhance themselves, tune their lives, improve their performance and edit the way that they operate in the world. These services offer people the capacity to alter themselves in new ways. Thus, we explore how that may work and what might happen if they were to proliferate in society.

What might be down the path?

The integration of such powerful technology in our lives could potentially enable a radical new capacity to shape individuals and tackle ubiquitous problems at scale, whether it is diet, wellbeing, concentration, sleep or physical fitness. Some services may work to build a person’s ability to control their own lives without the service, while there may well be other services that could result in people’s dependence on them. In both instances, it’s likely that services will amass huge amounts of data that may result in the capacity to make highly accurate and customised recommendations for people about how to tackle whatever issues they’re facing —the opportunities are vast.

Although these ideas and attitudes are optimistic and positive, they are typical of a solutionist approach to humanity. In other words, they imply that each problem we face can be solved with technology. Not only is that obviously incorrect, but when the approach is applied to people as individuals, their characters, identities or behaviours, we are forced to ask which ‘problems’ should be solved. Should one enhance their sleep, or reduce their predilection to argue, optimise their ability to communicate, build their physical strength or lengthen their capacity to concentrate? Maybe yes, if that makes them happy, but when could editing oneself over-reach? One could argue that the approach and it’s philosophy provoke or even force an impulse to maximise oneself for performance, whether it is performance at the gym or at work, or in their social lives. Could extending the intent to maximise yourself ever prevent you enjoying yourself? When does  self-improvement become self-harm?

Both propositions give people new powers to adapt who they are. Edit (a DIY behavioural habit changer) is a less drastic proposal than Pyro (a biotech performance enhancing service), but it shows a glimpse of a service that may one day become more potent, offering behavioural tweaks that could radically change how someone acts.

One could argue that it is a fairly ubiquitous aspiration for people to want to increase their available choices about who they are and what capacities they have in life. But, is there a risk for people when they are offered these choices? Is this a paternalistic or pastoral concern? Clearly, within the biotech proposal, there is a need to protect people physiologically, but within both concepts there are potential risks to a person’s psychology or sense of identity. There may be potential problems in working conditions, workers’ rights or societal tensions. Who has the capacity to minimise the dangers here? At what point should an authority decide that people do not have the capacity to make radical decisions about self-improvement?

Within this space, we return to the topic of agency and ask to what extent do these services improve it? Sociology defines agency as the ability to act independently and make free choices. Therefore, to improve agency, we can increase available options, increase capacity to access those options and liberate individuals from structures that determine or limit their choice between options. If our general objective is to improve agency, we demonstrate our belief that decisions made with agency are preferable. But the above discussion around protecting people, and many of the proposals within this project, operate under the assumption that people are frequently irrational and in many cases we see future services that support the user in overcoming those irrationalities. Therefore, we are extending our ambition beyond simply giving people independence in choice, to also try to enhance people’s capacity to make those choices well? It is not clear how people should be supported to make decisions about improving themselves when their powers are more radical and the pressures on them may be heightened.

More significantly than in other categories of proposition, we are forced to consider what contribution these services offer to people’s agency. They are self-editing services, which potentially give people unprecedented power over themselves, but do not enhance their capacity to wield that power. When does that become a problem?

Each proposition below is a vehicle that helps us map this territory

Find out how studio teams ‘defined the problem area’.
Read More
01

Pyro

Pyro has the best access to the latest and safest physical and mental augmentations on the market. As soon as these products and services are on the market, you can get them from us.

02

Edit

Edit is a lifestyle service that helps you edit things in and out of your life through enriched tracking and mini-experiments.

Jump to:

Proposition Types

Agency Enhancers

Developing a deeper AI driven understanding of yourself to influence your decisions and optimise for your happiness and prosperity.

Other Proposition types

Proposition Types

Ethics Providers

Platforms as facilitators and brokers of value judgements. It’s possible that in the future we could foresee an advancement of AI with the ability to codify and model the highly complex ethical parameters of everyday life.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

The commoditisation of our needs and values to incentivise behaviour change

Need Commoditisers

Empowering or unsettling intimacy with tech

This category of services identifies a selection of propositions where the value is, in large part, derived directly from educating the user about themselves. We foresee how an increased prevalence of AI in our lives could be used, not just to advise people, but to educate people about themselves in order to expand their personal agency. The sophistication of data collection and analysis and the increasing overlap between services and our lives means that services have huge potential to share their knowledge and expand our capacity through self awareness. However, through the following investigations, we have discussed many ways in which these services must be devised carefully to prevent unintended consequences.

What might be down the path?

One of the first considerations is that digital services are largely based on the ‘app’ market and there may be a perception that apps generally provide extrinsic quick fixes for a small investment.

Apps typically don’t cost a lot of money and most users expect to see quick returns for their time or money. It’s in this backdrop that the market has developed and expectations have been set.

Subsequently, it is plausible that services that help people learn about themselves may suffer, because often those services have to learn about you first or if not they may require you to self-analyse or critically reflect. Essentially, it is difficult for a service to position itself (either through brand of the general positionality of the service) so that it seems serious enough to be respected. but not so serious that it seems like it might ask too much before giving anything back.

While the first consideration is about how to establish users’ relationship with a service, the second is about what shape these new relationships may take. For these services to truly build agency it is important that they or the user correctly balance the involvement of the service in the user’s life, so that happiness is not dependent on the service. They must engage users in such a way that their knowledge of themselves and ability to act on that knowledge is constantly elevated without also damaging people’s existing networks and support systems.

As with all digital services of this nature, it is also important to consider what impact interventions may have if they were to expand massively in scale. Agency building services require self understanding to build self control, but there are different ways of understanding (i.e. western or eastern), which may influence someone’s identity, culture or mental health if extended throughout their life. One could argue that instagram has been a problematic self-understanding tool, because it has influenced some people’s sense of identity by encouraging their comparison with inauthentic representations of others. So, perhaps there should be varied mechanisms for self understanding to offer users choice. Additionally, services may need to be cautious implying good and bad values against a users persona, whether it is with likes, or followers, scores or access. This gamification in such intimate circumstances could have heightened impact.

Within this category of services there is clearly a heightened risk that goes hand in hand  with the increased levels of intimacy in the relationship people have with their technology. However, we can also see a strong set of principles begin to emerge for how technology can offer new intrinsic value to people, that can empower them, build self-assurance, resilience and freedom by strengthening the skills they need to learn for themselves how to live the way they would like to.

Each proposition below is a vehicle which helps us map this territory.

Find out how we ‘Framed strategic questions’ to define the design research.
Read More
01

EQLS

EQLS is a digital space where people can speak to AI characters about anything they’d like. They help people learn about themselves and they help life get easier.

02

Mymes

Mymes uses an understanding of people’s behaviour to create simulations of their future to help them make decisions. It distills different sides of their character to help them explore who they are.

03

Spark

Spark is a service that helps you discover your financial personality to align it with your consumption. It helps you make better financial decisions and achieve financial health and wellbeing.

04

Qualitime

Qualitime helps you track how everything you do influences your happiness and your life expectancy so that you can decide what is most important to you.

05

Edit

Edit is a lifestyle service that helps you edit things in and out of your life through enriched tracking and mini-experiments.

Jump to:

Proposition Types

Agency Enhancers

Developing a deeper AI driven understanding of yourself to influence your decisions and optimise for your happiness and prosperity.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Other Proposition types

Proposition Types

Ethics Providers

Platforms as facilitators and brokers of value judgements. It’s possible that in the future we could foresee an advancement of AI with the ability to codify and model the highly complex ethical parameters of everyday life.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Let's Talk!

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.