Yolt

Building better communities through conversation

Yolt is a community building app that orchestrates group meetings online and offline by matching people based on the potential quality of a conversation not simply based on being similarly minded.

What is the problem

Yolt responds to the potential increase of the already dire condition of social isolation in the UK, particularly amongst the elderly. It also simultaneously responds to divisions in society brought about by populism and social media bubbles. 

In terms of social isolation, people describe feeling less capable of forming new connections to each other. We can foresee that UK society may grow further toward being fundamentally geared for younger generations, regardless of the ageing of the general population. A reduction of welfare coupled with this societal inaccessibility could leave increasing numbers of elderly people further isolated, leading to poorer health, diminished community and further unhappiness.

longside this projection, we speculate that another trend may continue. We propose that due to the ‘bubble effects’ of social media and a potential growth in populist politicians, people may have more polarised views and less willingness to listen and be open to other people’s perspectives. In this scenario, we could see communities disintegrate further, with people feeling increasingly isolated, and public consensus and camaraderie becoming less and less possible.

How ‘Yolt’ responds

Yolt offers anybody who would value an increased sense of community the ability to connect with people who share the same need. It connects people based on opportunities that Yolt perceives as being potential spaces for healthy and meaningful conversation. These conversations are curated and guided by the context (i.e. the space) and group dynamics of the people it aims to bring together (people’s interests, the number of people, previous experiences with Yolt) and by the conversation starters and conversation curation that it offers to the dynamic between people. Yolt connects people that may otherwise have considered each other to be incompatible, thus expanding people’s perception of their own ability to access a community, companionship or even common ground.

Quickly helps you meet people:
Yolt shows you people in the area who are interested in topics that might interest you offering you an easy way to get involved straight away.

Stimulates conversation about important topics:
When you share topics on your profile that interest you, Yolt links you to other people who have related and diverse thinking and initiates conversation instantly.

Matches you with people you should know:
Yolt gradually learns about who you really are through AI powered personality assessments and matches you with people you would get along with, and with people who it is important to get along with.

Find out how we did a ‘backcasting of the value propositions’.
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What we
learnt

We demonstrated a low fidelity prototype of Yolt to high-need users and this is what we learned:

  • The discussion that emerges around this proposition focuses mainly on the plausibility of being able to create digital tools that in turn create a positive dynamic and culture between people who may not have the same views.
  • Although our participants hoped t it could be possible, they expressed that it would be immensely powerful and could reshape people’s perspectives of society, reducing isolation and division.
  • As a broader issue, a larger set of questions emerged around what it might mean for our communities and our relationships if technology begins to have more sway in orchestrating them.

Jump to:

Service visions

YOLT

YOLT is an events organising algorithm that connects hosts, venues and people together to create amazing communities of diverse individuals.

01

Comfortable disagreement not conflict

The main area of discussion arising from this concept was about the issues foreseen in its implementation. Most people felt sceptical that a service could create the right kind of culture where people didn’t interpret disagreement as conflict. People felt that although the app’s mechanisms to bring people together were really exciting, the idea of connecting people based on differences of opinion could be problematic, and that doing so in a group setting would be really challenging as group dynamics are often more intimidating for people. While the proposition makes allowances for this by learning about people before,during and after their interactions with other people, this would nonetheless be the biggest issue.

People were positive about the ideology of bringing people together in an environment where disagreements could be voiced and listened to. But everyone felt that they had not been heard and that others wouldn’t listen to them, with many people openly describing political correctness as being a confusing, inaccessible, judgmental and isolating force. It is clear that for a proposition like this to work, the principles of those services would have to be ingrained and upheld in as much user behaviour as possible.

In essence, the perception is that it would be overwhelmingly difficult to orchestrate an online or offline culture that would prevent users’ interactions from becoming conflicting and would likely create conflict and unpleasant experiences.

02

Tech changes culture

The counterargument to this claim is that the culture of existing, purely digital, social media platforms have created a climate that heightens the more combative elements of our, very natural human behaviours. If these environments are capable of influencing our interactive habits in this way, then surely this is evidence that, with the right design, they can indeed be redirected toward more constructive cultures.

03

Potential inauthenticity and distortion

Another discussion point around this proposition looks at it assuming that it can do exactly what it describes —bring people together and curate conversation that enables people to feel listened to and understood, even if not agreed with, and in this point we assume that this effective proposition would be adopted on a large scale – within this parameter we ask questions about the possibility of distorted public opinion and inauthenticity.

As with other propositions of this nature, there is nothing decidedly new about the idea of technology coordinating interactions between people, but what it alludes to is another more concerning progression —if large parts of our communities are brought together based on algorithms, and even those interactions and conversations are orchestrated based on algorithm design —we may be creating conditions for larger scale distortion of our ways of interacting. In turn, we may begin to question the authenticity of the interactions we have with other people. The question is, if a singular (albeit sophisticated) algorithm should flourish as a means of arranging our interactions, particularly around societal topics, could this be corrupted or have other effects of a similar calibre of existing social media (which often break down discussion)?

Find out how we ‘Discussed the implications of the prototypes’.
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jump to

Propositions

Eros

Eros is essentially a romantic relationship coach and assistant, wrapped into the convenience of an app.

Propositions

Empath

Empath assesses and builds student’s social intelligence and empathy for other people through in-school, personalised, immersive story-telling.

Our new direction of exploration

If this proposition is taken further, the strategic question of relevance to our investigations is more along the lines of:

How might we create online and offline social platforms that orchestrate preferred interpersonal dynamics and culture?

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Phase 1: Envision Future Scenarios

Unit 1: Defining the scope for the Exploration

Framing of the research

In this unit:

We defined the scope of potential future contexts for both Koa Health and the lab team. To focus the scope on the correct areas, it was important to first explore Koa Health’s strategy to understand their areas of knowledge and interest. 

With that information, the lab team explored the future through trend analysis and created tools to collaborate with the organisation, conjuring concepts of potential future contexts. 

The spectrum of resulting contexts and insight into the organisational imagination enabled the lab to define a framework that organised the ways in which societal change may affect people in the future

Process overview

To set the scope of their exploration of the future, the lab team’s first step was to learn more about the organisation.

  • The team collected insights on the way the client works, their projects, and their values and identified their core value proposition. 
  • The lab team understood where the client’s focus was and what dimensions they were considering and using in their research. 

With this knowledge, the lab team organised a workshop tailored around those dimensions and conducted some creative exercises with the client to uncover the signals of potential future trends and areas they found exciting and more valuable. The workshop helped the lab understand where to direct the next research phase. 

 Expanding on those areas of interest for the client, the lab team started an analysis of trends that they thought will have a relevant impact on the future of health and happiness. They used a variety of tools from different disciplines, including speculative design. 

The lab team identified a series of drivers for change. A driver of change is a trend, an event or any factor that instigates a distinct change in a particular context or the world in general. 

To agree which drivers of change to prioritise, the lab team had to share them with the client. It was too much content for a report or a presentation so they had to use different approaches.

  • The lab team decided to create a deck of cards, which could be used as a collaborative, interactive toolkit.. Each card represented a driver of change. 
  • The lab team presented the toolkit, ‘Collaborative Future Trends Cards’ to the client in a workshop. The cards became a powerful tool for both the lab and  for the client who quickly became familiar  with the drivers of change. After the workshop, the client kept the cards in the office, continually finding value and inspiration in them. 

Scenario

Religious Malleability

Religious structures could feel unstable in their ethical foundations as they shift in reaction to threats from the World. It may be difficult to find a community to put your faith into and it may be unclear what is a religious practice and what is an organisational/commercial service.
01

Understanding the client

In this stage, the lab team collected insights about the client’s value proposition in order to understand the client’s way of working and align the lab team’s process to it. The research was valuable because t it organised and visualised the company strategy, which allowed the lab team to establish the scope of their work and helped the client reflect both on their current approach and on how to communicate it best.

Activities
Activity 1: Insights on the company’s way of working

The first activity for the lab team was to review all the materials the client shared with them and conduct in-depth interviews with the members of the core team. They mapped everything the client was working on, their principles, how they positioned themselves in the competitive environment and their business model. In particular strategy, for the business model, they identified strategic market segments, along with key partners and activities. Additionally, they reviewed the work done during the collaboration between the client and the Royal College of Art in the previous years, which involved the master’s students.

By analysing and synthesising all the insights collected, the lab team ended up with a detailed understanding of the client’s . They also discovered that the core value proposition for the client was using artificial intelligence to support healthy interactions, in all realms of mental health – clinical, non-clinical and wellbeing, with a particular focus on happiness.

Activity 2: Research strands definition

During the research on the company’s strategy, the lab team started to map out the research strands or areas of knowledge that characterised the projects the client had been working on. They identified five main strands of research that were influencing the client’s work: science, business, technology, design and social. Using these research strands, the lab team came up with a framework, which showed how the client took an interdisciplinary approach, starting from the different dimensions of knowledge and then converging into the creation of MVPs (minimum viable products) used as prototypes to test their assumptions.

This framework became useful for the lab team to understand how to expand the research and stay aligned with the client, but this turned out to be valuable also for the client itself, as they started using it to communicate their process to various audiences.

Activity 3: Future signals exploration workshop

After the research, the next step was to prepare a workshop to be held with the client. In this workshop, the lab team could understand the client’s interests and their existing, collective imagination of what trends may emerge in the future. The lab team first identified some of the most thought-provoking indicators of potential future trends. These indicators are called ‘signals’ and they represent clues about what the future might hold. The team used these as a source of inspiration during the workshop. They then organised a “Signal Safari”, asking the participants to discuss ideas, concepts and technologies they felt will have a significant impact in the future of their field.

The exercise resulted in a fascinating collection of future signals and reflections, which they asked the client to expand through the use of the future wheel. The future wheel is a tool frequently used in speculative design, to explore the direct and indirect consequences of a particular signal or trend.

Future wheel

The futures wheel is a method for graphical visualisation of direct and indirect future consequences of a particular change or development. It was invented by Jerome C. Glenn in 1971, when he was a student at the Antioch Graduate School of Education (now Antioch University New England).
The Futures Wheel is a way of organising thinking and questioning about the future – a kind of structured brainstorming.

Download tool

 

Future wheel xploratory
Future wheel xploratory
Jerome C. Glenn (1994) The Futures Wheel

Finally, the last exercise of the workshop was for the participants to generate a series of what-if questions based on the signals explored. Those questions helped the lab team understand what the client’s core team considered the most critical aspects and perspectives about the future.

Vision of the future tool

This tool helps structure and detail a narrative about your chosen scenario. It frames the scenario as a question about the future and points to potential outcomes.

Download tool

Jump to:

Scenario

Altered Parenthood

Advances in medicine could result in increased life expectancy and the extension of sociological or biological phases of life, such as reproductivity. New ways of creating children and alternative types of familial structure may remodel important concepts of identity relating to families, in particular, what it means to be a ‘parent’.

Check out:

Scenario

Self Expansion

People have augmented capabilities that boost their productivity and skills and can become working machines that produce non-stop. For them the line of separation between work and home may fade and financial success could simply allow the purchase of more skills in order to earn more money in a dangerous cycle.

02

Creating the framework for future thinking

Once the lab team got an understanding of the client’s strategy and what they were looking for, the next step was to do extensive research on future trends. They aimed to cover all the client’s main areas of interest across their strands of research: Science, technology, business, design and social.
The workshop with the client to explore future signals was crucial in helping the lab team frame the research and understand where to direct the next exploration.
During this stage, they applied tools and techniques from other disciplines, in particular speculative design. The result went beyond a simple trend report; instead, it made the lab team empathise and analyse each possible future scenario. The output was a framework to analyse and communicate the research, which took the form of a collaborative future trend toolkit.

Activities
 Activity 1: Future trends analysis

The lab team’s first activity for creating the framework was to research and analyse future signals, trends and societal shifts.

The difference between the three is mainly about scale:

  •  A signal of the future is a specific innovation or disruption that has the potential to grow and expand its influence or a clue that a trend is forming.
  • A trend is a direction of change over time, connected with one or more signals.
  •  A societal shift happens at a much larger, potentially global scale and includes multiple trends to indicate a significant societal change.  

To identify these signals and trends, the lab team looked at the future from various perspectives, using the client’s research strands as a starting point. They looked at what changes may happen across a range of perspectives from scientific and technological to business and societal perspectives. This process was mainly done through desk research, exploring future signals in  articles, books, podcasts, trends reports,  exhibitions and online.

They grouped them into what they called “key influences,” which helped them do the first synthesis of their research. As this work was not done to define how the future will be, but to inspire, they refrained from specifically defining trends at this stage (although later trends are described in a hypothetical manner). They then extrapolated potential implications from these influences using the future wheel, as they did with the client during the first workshop.

 The lab team also looked at the implications of these influencers through the lenses of a custom built framework called SPEECS. The aim was to understand and expand their thinking on these trends’ implications and ensure that a broad scope of implications had been considered. With SPEECS, they covered the Societal/Ethical, Political/Legal, Environmental, Economic, Cultural/Business and Scientific/Technological aspects.

The lab team then generated some what-if questions using the key influence clusters and their analysis, which provided a broad representation of the project’s available scope.

Implication analysis (SPEECS)

SPEECS is a framework or tool used to analyse and monitor the macro-environmental (external service environment) factors that have an impact on an organisation and its strategy for the future.

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SPEECS stands for:

  • S – Societal/Ethical
  • P – Political/Legal
  • E – Environmental
  • E – Economic
  • C – Cultural / Business
  • S – Scientific / Technological

Collaborative Future Trends Toolkit

This tool helps you collect ‘signals’ of the future. A ‘signal’ of the future is a specific innovation, event or disruption that has the potential to grow and expand its influence or it may simply be a clue that a trend is forming. As you find these signals, detail them as instructed below to build your collaborative future trends toolkit.

  1. Start by exploring future signals through online research, articles, books, podcasts, trends reports, and exhibitions;
  2. Cluster material such as articles and reports about similar innovations and disruptions together;
  3. Starting from the field ‘Describe the signal’, fill out the signal tool by focusing on the relevance of what’s happening. A catchy title and images are key to convey the value of the disruption;
  4. After you’ve created a lot of signals try to group them into ‘key influence clusters’ for the first synthesis of your research.
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Jump to:

Scenario

Pragmatic Collectives

Outright distrust in the ability of governments and large organisations to offer genuine solutions to pressing issues such as climate change, could cause a rejection of previous models of value and the adoption of mass individual action organised around new models of ethical priorities and infrastructures.
Activity 2: Collaborative future trends toolkit

For the second activity, the lab team enriched, defined and mapped their key influences and then classified them either as related to the context or to the individual. This distinction is fundamental as it had a significant influence on the next stages. The Influences were distinguished between these two categories based on what they impacted directly. 

The lab team based the framework on  the notion that the two main dimensions where the key influences act are on the individual, and on the context they exist within.

These key influences were used to introduce and frame each set of signals and trends cards. 

  • One card for each signal or trend, (including descriptions and references).
  • One ‘Key Influence’ card explaining the broader implications of each collection of signals or trends
  • One card explaining how the key influences affect either the context or the individual.

This deck of cards became one of the most powerful tools and a useful reference throughout the entire project.

03

Exploring the future landscape with the client

After the creation of the cards, the lab team was ready to re-engage with the client. This stage’s objective was to clearly prioritise themes to focus on in the field research. The lab team went back to the client with the collaborative future trends cards to do a second workshop for future exploration.

Bringing a toolkit instead of a report of signals provided high value for the client, because the core team could interact with it, expand it, and use it as a reference tool. The client and the lab team expanded on the signals to better understand the future landscape and started imagining possible concepts that could emerge in those contexts.

Jump to:

Dimensions of change

Body

Your relationship with your body may be pressurised but you could have more capacity than ever to control it.

Activities
Activity 1: Signal Safari

The lab team dedicated the first part of the workshop to explore the signals with the client using the collaborative future trends cards. This session was called “Signal Safari”. The lab team asked the participants from the client’s team to split into groups, and review a cluster of signals using the deck, discuss their thoughts and raise questions.

The multidisciplinary groups included designers, technologists, and scientists who gave their input and shared their perspectives.

Once the groups were familiar with the signals, they shared their reflections with the other groups about the topics that interested them the most. By using the deck of cards, the lab team managed to get everyone in the team to understand most of the signals they researched in under 2 hours, which was critical for the second part of the workshop.

Scenario creation toolkit

This tool helps structure and detail a narrative about your chosen scenario, considering the trends, contexts and implications to create plausible scenarios of the future.

Download

Activity 2: Envision Sprint

The second part of the workshop was an “Envision Sprint”. Participants brainstormed ideas and shared them with the rest of the team. The lab team held two brainstorming sessions, one dedicated to creating scenarios and one to ideate concepts. These sessions helped them understand the way the client thinks and what they were expecting from the project. So, the envision sprint was a means to an end: the lab team was not interested in the outputs but more in the reasoning process and the themes that emerged. 

The structure of the scenarios that the client imagined included a timeframe of when that future would happen, what context emerged from the signals, how they imagined happiness would be different in that context, and the potential consequences and impact of their projection.

Using these scenarios, the lab team then asked the participants to imagine new services that could emerge. Using templates they encouraged each group to brainstorm a future concept, give it a name, explain what it does, it’s key elements and visualise it through a sketch and a storyboard. 

The most exciting part of the workshop was when they asked the team to review their concepts and think about their implications for the client’s objectives. This moment was an excellent opportunity for the lab team to observe the way the client prioritises ideas.

Future concept tool

Once you have ideated multiple possible concepts of future services that respond to your scenarios, select one or multiple complementary ideas and use the tools below to expand, detail and capture the concept.

 

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Future tweet

Write a tweet acting either as the service owner or a key stakeholder. Putting yourself in the shoes of that person, try to describe the service or an outcome of the service.

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 Activity 3: Prioritisation of societal dimensions related to health and happiness

Following the workshop with the client, the lab team started to analyse the themes that emerged during the discussion of the signals and brainstorming sessions.

They mapped them out concerning the main topic of health and happiness and identified six key trends to prioritise.


They then reframed them as societal dimensions of change, which in this case related to health and happiness. These were: identity, spirituality, work, body, relationships, and money. With this prioritisation, they could guide their research to the client’s areas of interest, making sure to stay aligned with their strategy.

Envision Future Scenarios

Continue exploring this phase

Envision Future Scenarios

Unit 2: Conducting the research in the field

Exploring existing product and platform strategies of the organisation, their marketplace, existing users and strategic industrial partners.

Envision Future Scenarios

Unit 3: Developing scenarios and challenges

Envisioning scenarios considering different time horizons in the future and the needs of future users.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

Kinderpendent helps you understand how balanced your child’s online exposure is to challenging social topics and perspectives. It manages that exposure through intelligent balancing and censorship tools and offers advice and support for parents and children while navigating big topics.

What is the problem?

In the future we may see young children spending increasing time online. If this is simultaneously matched by the continued growth of power that technology companies have in terms  of  persuading and influencing people through their online experiences, then we could argue that in the future companies will have an increased capacity to shape the worldview of many young people. Currently, parents are able to instill and share their own values with their children as they come across challenges together in the physical world by helping them navigate decisions and understand issues. However, within this online space it is currently difficult for parents to raise their children in the same way because those digital lives are opaque and not shared experiences. Therefore, in the future, parents may have to respond and protect their children’s values and perspectives to prevent large companies having unprecedented sway over people.

How ‘Kinderpendent’ responds

Tools to help parents parent online by explaining content to children that conflicts with their values rather than simply allowing or censoring it.

Learn parent’s values:
Kinderpendent listens to what’s important to parents and what concerns them about the dangers of online activity and the complex perspectives their child is exposed to, so that it can tune the priorities of its content management.

Show the balance of media content the child sees online:
Through AI analysis of all connected devices, Kinderpendent understands the representations your  child is seeing of particular issues and if it is distorted and out of line with your own beliefs and shares this with you, the parents.. Kinderpendent doesn’t show you specific content is shown in order to protect the privacy of the child.

Choose how to respond to imbalances:
When there is an imbalance of content misrepresenting issues that are important to the parent, they are able to promote stories they are in favour of, decrease content they think is harmful, supplement what they see with other information or look for advice from other parents.

Balancing and censorship tools:
It means parents can do more than just block out things they disagree with —through an array of tools people are able to ensure that their children are not being shown an unquestioned perspective of the world. Whether it is sexism or racism, we help you raise the discussion.

Awareness rising:
Through non-intrusive means, we are able to make children aware  that not everything they see online is fair or appropriate. For example, a fridge magnet word-game targeting girls, may advertise to a girl using only stereotypical words such as ‘rainbow’, ‘flowers’ and ‘unicorn’. If this were a problem for a parent because they felt it conditions stereotypical views, Kinderpendent could  explain what that means to the child when the parent is not around.

Advice and support for tackling big topics together and phasing out:
Through a comprehensive collection of conversation tools parents are helped to open conversation with their child about big topics and clearly explain what they feel.

Find out how we did a ‘backcasting of the value propositions’.
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What we
learnt

We demonstrated a low fidelity prototype of this to high-need users, who in this case were parents of children with intensive digital lives, to investigate their response and this is what we learned:

  • In general, we found that most parents struggled with finding a balance in diligence, feeling that it is important to allow freedom to their children, but simply giving free reign felt negligent. 
  • With the prospect of their children spending an increased amount of time in online spaces, they felt less equipped to do their job as parents. 
  • We also found that although the parent is traditionally the main source of guidance, there are issues in granting further power and authority because, for a variety of reasons, their judgement is not perfect and to an extent, children need to be protected from their parents.

Jump to:

Service visions

Happy family

Happy family is a tool designed for your family. It can track & censor every member’s digital activity.

Find out how we ‘Discussed the implications of the prototypes’.
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01

Online Parenting

The first thing that arose out of the research with parents was that there is a clear problem. For parents, the increased amount of time that children spend online, the breadth of their experiences and environments they engage with online exposes them to a plethora of issues, content and perspectives, which the parent will have no idea or no role, in —unless they intervene, censor content and experiences i or rely on the child to come to them and report. None of which are equivalent to a model where a parent is broadly (at specific ages) present and has control over the things a child is exposed to, mediating as they see fit. As children spend more time in online spaces, they simply cannot be parented in the same way, leaving parents concerned and at a loss with fairly basic mechanisms that they find insufficient. Some of them speak of this solution as a more sophisticated middle ground, which helps them parent and support their children without needing to be permissive or too authoritarian.

02

Parents aren’t perfect

While it is clear that some parents would greatly welcome having additional tools at their disposal, a clear discussion that emerged from the research is that, while there is no right or wrong way of parenting, there is concern for these tools to be used inappropriately. Parents talked about their partners having extreme views or not respecting a child’s privacy. So, we raise the perspective that while these tools do potentially help parents protect their children from societal biases, or commercial and political agendas, what means are there to protect children from their parents?

03

Child focused

It could be argued that should this coercive threat be realised, then it may be an inappropriate response to make the power struggle a battle between organisations and parents and to take that battle to the child’s device. Perhaps, it would be preferable to look for policy interventions to counter organisational threats. If the battle has to arrive at the child’s device, then a more child-focused approach may be more enabling. A service that engages children with value for them (and centres on the internal growth and learning of a child to understand multiple perspectives and build their own views) would surely be a more resilient offering. However, the question remains —under whose authority and guidance should a child’s perspective be defended and nurtured?

jump to

Propositions

Empath

Empath assesses and builds student’s social intelligence and empathy for other people through in-school, personalised, immersive story-telling.

Propositions

Mobible

Mobible is a chatbot that helps connect your faith with you, your life and your community based on church teachings and knowledge decoded from the scripture.

Our new direction of exploration

If this proposition is taken further, the strategic question of relevance to our investigations is more along the lines of:

If there is an increase in opportunity for external actors to shape children’s values online, how do we protect children fairly?

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

Empath assesses and builds students’ social intelligence and empathy for other people through in-school, personalised, immersive story-telling.

What is the problem?

In the future, it’s possible that we may see a proliferation of populism and an increased use of divisive politics to maintain power. These tactics may be amplified by social media, which can drive the public into social bubbles formed only of people with similar beliefs. This may entail people rarely interacting with those who disagree with them or who have had different experiences. The subsequent effect may be that we find tolerance fades and social cohesion begins to weaken.

How ‘Empath’ responds

Build empathy in classrooms through VR experiences with assessment & discussion, and regional data analysis, government, employer, and charity selected topics

Understand social tension:
Empath analyses forms of social division or conflicts in the county based on policing data, public social media content and school reporting mechanisms. This information is used to direct the different perspectives of life that children are shown in class.  The content is curated alongside academic experts, governments, employers, charities, and diverse groups of the public.

VR experiences of other lives:
Students then have customised (but non-specific) VR experiences that immerse them in someone else’s scenario to invoke deeper empathy and help them to understand other perspectives. The stories are based on true and relatable contemporary stories curated by experts and prioritised based on the issues in the area.

In-Class Assessment & Discussion:
There is then a series of short assessment questions that encourage deeper immersion and follow-up discussions. The aim is to provoke conversation and help children understand the relevance of the stories in the context of  their own worldview.

Get a qualification:
After a while, and as part of school curricula, social intelligence becomes a valuable, sought-after skill for future employment and students can even continue to train more deeply in the subjects which divide people.

Find out how we did a ‘backcasting of the value propositions’.
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What we
learnt

We demonstrated a low fidelity prototype of this to high-need users, who in this case were teachers, to investigate their response —this is what we learned:

  • We found that people saw a great potential to use virtual reality technology to promote empathy amongst children, which could genuinely lead to societal tolerance and cohesion.
  • However,many issues still surround the proposition, particularly around the curation of the messaging behind the experiences provided to children.

Other emerging discussions from this proposition are around who would benefit the most from increased empathy, and how such a potentially transformative service could be authentically produced and responsibly and safely administered:

service visions

Empath

Empath is an VR educational tool that helps children understand inaccuracies they hold in their prejudice.
Find out how we ‘Discussed the implications of the prototypes’.
Read More

01

Children’s Empathy or Parents’ Empathy

The most striking point that arose from the proposition was that teachers felt that the issue with empathy lay with the parents rather than the children. In most instances, the teachers described children as having quite plastic models of what it means to be a different person and were able to fairly easily empathise with others and alter their values if they found that they were in conflict, and were encouraged to do so. However, the children’s parents often had solidified beliefs and were now in the role of instilling or enforcing those beliefs onto their children. This meant that they were often actively constraining their children’s ability to fluidly adapt their perceptions of other people’s experience. With this perspective in mind, many participants proposed that the service be adapted to somehow include parents into the experiences, perhaps through school, community events.

02

Space to explore topics and discuss

Teachers also explained that what was lacking in children’s educational experience was the space to discuss, ask questions and explore the relevance of what they were learning. In this sense, the concept of learning about other people’s experience should be considered as an opportunity for them to learn about themselves and what these empathy experiences expose about who they are.

03

Appropriate experiences

Many agreed that virtual reality was a fantastic way to create transformative experiences because of its immersive capability. However, they felt the content of some of the empathy experiences would likely be uncomfortable for many children. Therefore, the design of the experiences and the intensity with which they expose children to someone else’s life would have to be considered, not just on an age rated basis, but potentially on a case by case basis. To ensure those experiences were appropriate, it would be important to take into account what individual children are experiencing, what the community is going through andthe culture within the school. —all of which make the administering of this type of education highly challenging.

04

Authorship of the experiences

The most pressing topic was about the authorship of the experiences with many questions around proving the legitimacy of the stories being told. While it is proposed that experiences would be based on true events, they are still recreated stories that may be interpreted differently by many people. Although it is proposed for the stories to be curated in collaboration with assemblies of the public, experts, charities and individuals who have lived experiences of the issues being portrayed, it is clear that there will always be questions over the accuracy of the stories, particularly while they are being used to open children’s perceptions. There will always be some people that feel the process is brainwashing. When immersive technology gets used to provide transformative experiences for children —at what point does it become brainwashing?

Jump to

Propositions

Mobible

Mobible is a chatbot that helps connect your faith with you, your life and your community based on church teachings and knowledge decoded from the scripture.

Propositions

Kinderpendent

Kinderpendent helps you understand how balanced your child’s online exposure is to challenging social topics and perspectives and manages that exposure through intelligent balancing and censorship tools and offers advice and support for parents and children while navigating big topics.

Our new direction of exploration

If this proposition is taken further, the strategic question of relevance to our investigations is more along the lines of:

How can educational systems harness transformative, empathy-inducing technologies to provoke tolerance and social cohesion in a way that involves the entire community and avoids accusations of brainwashing?

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

Mobible is a chatbot that helps connect your faith with you, your life and your community based on church teachings and knowledge decoded from the scripture.

What is the problem?

Maintaining religious practice in a busy and increasingly digital life poses challenges for people who may struggle to see the value in attending a more traditional church ceremony or adhering to the church’s existing cultures. However, they still keep their faith and want to live by it. People may also find that translating religious teachings into practical guidance for life can be demanding. The pace of change in society poses regular challenges to the church’s position, forcing them to adjust and adapt their interpretations of scripture to keep  harmony between moral teachings and modern life

How Mobible responds

Mobible decodes scripture and uses that as the foundation for a chatbot that can be tailored by your church’s teachings. Each congregant can have conversational guidance whenever they want, which can guide them through their thoughts on anything that’s on their mind.

Ask the Bible:
People can ask the Holy Bible whatever they need and be supported through their difficult situations. Mobible has decoded the scriptures with expert support from religious leaders so each person can enter into conversation with their religion. They can follow their denomination or their specific group.

Pray together:
Mobible supports people through their prayer sessions either individually or as collectives. It shows people their stats about how much they have prayed and helps them recognise patterns and form new rituals.

Connect your leaders:
Mobible connects people with their leaders so they are easier to book time with to speak to for advice or confession, and it allows them to pass on their teachings through the app if people have missed a service or simply so that faith can be more present in their everyday life rather than just once a week.

Donation management:
Through the app, people can donate to their community, the wider church or any other causes they wish to through the Donation Management system that connects to people’s accounts. People can pay single amounts, pay by round-up on all their  small transactions or by direct debit.

Connect to your community:
Using the community page, people can post a message to everyone from their church who is in the area, whether they need a hand with something or just have something to say about the last service together. This can also expand out to connect with people from other churches or other faiths.

Learn about other religions:
In any interactions with the Mobible chatbot, users can also cross-reference teachings from other denominations and other religions to see how they would respond to the same issues. In doing so, people can see the similarities and differences in an attempt to promote tolerance.

Find out how we did a ‘backcasting of the value propositions’.
Read More

What we
learnt

We demonstrated a low fidelity prototype of Mobibleto high-need users and this is what we learned:

  • We found that people saw many opportunities for their church to capitalise on modern formats of interaction to expand what the church could offer, break down boundaries and create more free, open spaces for conversation. 
  • While there was concern about the authority or authorship of the service, it posed exciting new ways to explore their relationship to faith.

Emerging topics from this proposition are around:

  • the way that congregations are connected or disconnected how the proposition poses challenges to the unusual dynamics of agency within faith experiences.

Jump to:

Service Visions

Pocket Jesus

Pocket Jesus is an application that codifies the Christian faith and quantifies your religious practice.
Find out how we ‘Discussed the implications of the prototypes’.
Read More

01

Faith Platforms

Underlying this concept is a proposal that can bring together, under one platform, different faiths or at least denominations of faith.Theoretically, using Machine Learning and AI the bible and scripture could be decoded and analysed to serve as the foundation for church knowledge and guidance. Because different churches interpret the scripture differently, there would need to be customisations to how the service represents each church’s teachings. t In this way, it divides the teachings into different arrangements of interpretation, but the common platform of the service would allow people to see windows into other interpretations.

This could mean that as you move through your faith experience, gradually learning about your church’s teaching and other church’s teaching ,you may shift and move and find other teaching’s more in line with your own values. In doing so, you may consequently have more freedom to follow those principles instead. In which case, would you leave your physical church and community entirely? Or do those elements serve a different purpose? How might this freedom to move between churches with different interpretations influence people’s relationship with the church and its role in people’s lives or influence the significance of the specific nature of people’s beliefs?

02

Church community

Many of those we spoke with talked about the importance of the church ‘family’, which brings them immense security, a place where everyone knows you well and can support you. But even those who talk fondly about this community, convey issues with expressing their views or talking about taboo topics because there is also a status associated with the purity of someone’s ethics and sophistication of their religious knowledge. They felt that this climate prevents dialogue and that potentially having other domains for conversation could help make the community more honest and connected. They also described how the other ‘community tools’ in the proposition could help bring people together to support each other whether they are of the same faith or not. But the fact they have faith in some way may bring them a sense of security and commonality, which could promote religious tolerance.

03

Power

This service brings religious authority into people’s lives in a more integrated way and would claim to give more specific guidance to people’s circumstances. Some of our participants felt very strongly that this could lead to too much power in the hands of too few people, particularly with a potential escalation in the amount of data collected about people and the increased capacity for manipulating people based on that data. However, they also felt that the ability to see other examples of religious leadership may mean that people feel less obligated to their leaders. Overall, they felt that even though people may have more freedom, discussing ethics with an algorithmic interpretation of your faith with specific connection to your issues could give religious teachings more authority than they should have.

04

Exchanging agency

Some participants argued that part of what is important about being religious is relinquishing some of their agency and control in their life in submission to god. They described this as an exchange whereby reducing their agency relieves their dependency on externalities in their life that they can’t control. That choice to be less in control puts control in God, but ostensibly in the hands of the church and could therefore potentially be corrupted like many other organisations. If Mobible had enough authority, it could encourage the surrendering of even more agency. Would this make people happier? Could the closer integration of faith in people’s lives help them adopt teachings into everyday life and therefore become more independent of the church?

Another perspective in this discussion is that some people described faith as being about a relationship with God, which requires an ongoing self-discovery and a constant search for understanding about themselves and their place in God’s world. This portrays the ‘exchange of agency’ in a much more balanced light that empowers the follower. Within this alternative perspective, would Mobible help people understand themselves? Or does it corrupt the nature of people’s relationship with God and treat decisions as transactions of knowledge rather than self-reflection.

Jump to

Propositions

Empath

Empath assesses and builds student’s social intelligence and empathy for other people through in-school, personalised, immersive story-telling.

Propositions

Kinderpendent

Kinderpendent helps you understand how balanced your child’s online exposure is to challenging social topics and perspectives and manages that exposure through intelligent balancing and censorship tools and offers advice and support for parents and children while navigating big topics.

Our new direction of exploration

If this proposition is taken further, the strategic question of relevance to our investigations is more along the lines of:

How can faith platforms be created in a manner that would promote religious tolerance, support communities and create empowering dynamics without fostering disproportionate power imbalances or distorting people’s relationship with God?

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

Ethos learns, tracks and guides people’s behaviours to help them live more in line with their values and beliefs.

What is the problem

Many people feel strongly about their values and want to be able to live in a way that supports those values and doesn’t unknowingly contradict them. Unfortunately, buying almost anything and engaging in many services can embroil people in vast globalised supply chains and complex ethical dilemmas about anything from labour rights to climate change. This makes it increasingly hard to live in alignment with what people believe, or for the ‘free market’ to be influenced by what people actually want.

How Ethos responds

Ethos decodes and quantifies the ethical implications involved in the purchase of products and services through advanced global blockchain supply chain tracking. It then compares the values of the product to your priorities to see which options suit you best. You have access to all the information, so you can see how each suggestion is made and adjust your preferences until Ethos is fully aligned with what you believe. Once you are in alignment, Ethos can begin to make assumptions about what is right for you. Alternatively, you can select ethical guides, who are people or organisations whose values you trust, and  can highlight ethical conflicts and direct your Ethos

Codify your values:
Through conversation and the tracking of people’s purchases and activities, Ethos can codify people’s values.

See the ethics behind products and services:
Just by scanning a product, Ethos can recognise whether a product clashes with someone’s values or whether it supports them.

Recommendations help you align with your ethos:
Ethos goes beyond just information, it can make the best recommendation for someone by balancing all of their prioritised values. For instance, it can propose someone to purchase non-organic tomatoes from a local shop rather than organic ones from a superstore because the environmental impact of the air-miles may be more of an issue for that person than the use of some pesticides.
Ethos also gives people the option to choose ethical ‘guides’ who are people and organisations whose ethics the user trusts. The ethical guides can make recommendations and highlight new issues to their followers and subsequently enable new types of activism through collective micro-actions —like joining a boycott.

See how well you are aligned with your values:
Ethos tracks people’s behaviour over time and allows them to see clearly how their values align with their everyday actions. This can either support them to align more or help them recognise values that aren’t as important to them as they previously thought.

Update your Ethos and check the facts behind the things you read:
Ethos stays updated with the latest science.When people read something new that makes them question the ethics of a product, they can also let Ethos know it’s important to them and fact-check it against their records. This allows Ethos to prevent fake news and stay up-to-date with what’s important to users and what’s happening in the world.

Find out how we did a ‘backcasting of the value propositions’.

What we
learnt

We demonstrated a low fidelity prototype of Ethos to high-need users and this is what we learned:

  •  Many of the users we spoke to responded to this proposition with excitement at the potential to alleviate the burden of decision-making while also maintaining their responsibilities as ethical consumers.

Emerging areas of interest are about:

  • the legitimacy of the service provider’s authority and how necessary it is; and, 
  • the discussion about the capacity and responsibility people have to engage with the politics of their actions.
Find out how we ‘Discussed the implications of the prototypes’.

01

Authority

One of the main discussions around the service was about who had the authority to initiate it and make judgements about the veracity of ethical claims about products and services. Who has enough neutral respect and authority in the public eye that could administer these judgements without fear of corruption or bias? This question ultimately unveils the need for someone to design algorithmic assessments, which would ‘solve’ ethical dilemmas at a global scale —people felt uneasy about where that responsibility is placed.

This question of authority goes even further when we consider the implications of the ‘ethical guides’ in Ethos. The idea that popular organisations, companies and individuals can intervene and nudge people’s actions at such a granular level, allows for huge new power amongst collectives wanting to act on the world. Large companies may be forced to comply with any widely held values of their customers. Who is to question the legitimacy of ethical standpoints?

This may seem like a simple extension of the role of an instagrammer or sponsored celebrity, but it could ultimately instill ethical decisions way beyond daily life and possibly create divisions between people in a potentially harmful way.

02

Enriching and expanding the politics of life

People found the concept of learning about the implications of everything appealing because it meant that the politics of everyday life could become more real and actionable. If buying a particular snack for lunch aligned you with a set of values, in the same way as buying a particular newspaper voting for a different leader, then you could feel more proactive and engaged as a citizen.

03

Financial capacity to be ethical

One criticism of the service is that it places all the responsibility of an ethical society in the hands of the consumer. Some participants felt the service could only be used by wealthy people because ‘it costs money to be ethical’ and would make people with less money feel bad.

There is an argument to be made that a service like this would still help people use ethics to discern between products, even if they have low economic power, and if it were the case that the range of products available to less wealthy people were all similarly unethical (or misaligned to some people’s values), then there is still more opportunity for people to act collectively based on the increased knowledge of a products ethics, than if there were no transparency.

That said, the service does seem to make a judgement in its assessment of the alignment between your values and how you act —it essentially questions how ‘true’ you are to your beliefs. This judgement is offensive and must either become neutral or be weighted by people’s capacity to purchase ethically, so that it would not be seen as a callous willingness to compromise to save money.

04

Responsibility vs Ease

Users also felt that there was an interesting conflict within the service. The idea that the service understands you, learns what is important to you and recommends you alternatives based on that logic or based on an ‘ethical guide’ means that you can detach yourself from the complexity and burden of each decision. On the other hand, the fact that there is so much information available about the implications of each action means that you could dig deeper into any decision.

Users felt that by handing over decision making responsibilities you could live aligned to your values without the impossibly huge level of assessments that it would take to decide these things manually. However, people should regularly engage with these decisions because the world would change, new information emerges and people’s beliefs change. So, for someone to be decoded and then follow that prescribed course indefinitely would be an abdication of responsibility.

jump to

Propositions

Greencoin

Greencoin tracks your environmental impact. When you have a positive impact you earn Greencoin currency which can be spent on sustainable products.

Propositions

Qualitime

Qualitime helps you track how everything you do influences your happiness and your life expectancy so that you can decide what is most important to you.

Our new direction of exploration

If this proposition is progressed, the strategic question of relevance to our investigations is more along the lines of:


What scope is there for tech-enabled ethical decision making and how can it be harnessed to safely empower consumers to shape the world?

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

Qualitime helps you track how everything you do influences your happiness and your life expectancy so that you can decide what is most important to you.

What is the problem

In a context where lifestyle choices frequently drive chronic diseases and where life expectancy is increasingly expanding, the quality of life people have in their old age is in far sharper focus. People try to optimise their lives to prevent ill health and unhappiness during old age. Still, the issue for many is that it can be challenging to make decisions about what to do and what to eat etc. because it’s not clear what impact things have. And when there is a conflict between activities that make you happy and those that make you healthy, balancing your decisions can lead to guilt or anxiety.

How Qualitime responds

Qualitime gives people a way to quantify and compare the impacts of all their decisions in simple health and happiness metrics. This  allows them to recognise patterns in their behaviour with adequate information, with which  they can make informed decisions about their lives. The consequence of having behaviours driven by their impact on life expectancy and health to happiness, gives each individual highly meaningful data about the value of their time, and helps them tune their life to what’s important to them.

See the impact of every action:
Through wearable devices and artificial intelligence, people can know how happy activities make them and estimate their impacts on their lifespan. What might it mean if an hour of happiness equates to  a day less of your life? Is it worth it?

Rank your activities:
All activities can be compared and ranked against each other based on how happy they make people and how much they extend their life. The ranking of these activities helps them prioritise the things in life that mean the most to them.

Find patterns in your behaviours:
Through intelligent analysis, Qualitime finds and highlights patterns in people’s behaviour that have impacts on their happiness and life span, so that they are armed with accurate information to help them prioritise how to spend their time.

Track and recommend:
People can see how their priorities have changed over time and get recommendations on  alternative happiness sources.

Find out how we did a ‘backcasting of the value propositions’.
Read More

What we
learnt

We demonstrated a low fidelity prototype of Qualitimes to high-need users and this is what we learned:

  • Many of the users we spoke to responded to this proposition with excitement. They expressed that there is a frequent conflict in their minds about the best way to live in a way that meets their desires, but avoids their fears. 
  • They discussed their fear  of dying alone and unhappy or as a burden on members of their family. A significant part of what they described as their purpose and as their source of happiness was about relishing the opportunity to be with family and support them wherever possible.

Emerging areas of interest around this proposition are about:

  • the way it may influence the behavioural styles of life; 
  • how it may contribute a fascinating level of insight to all aspects of life; and,
  • how  the service cannot isolate the impact of its own presence on the experience of life, maybe even damaging some of life’s ‘magic’.

Jump to:

Service Visions

Dignitime

Dignitime quantifies all your actions in relation to their life expectancy cost and how happy they make you.
Find out how we ‘Discussed the implications of the prototypes’.
Read More

01

Different life management styles

People describe contending with a constant set of negotiations regarding health and happiness. They stated that they would often simplify their decisions by installing blanket bans on activities or by creating strict routines that are considered and then adhered to. They discuss how having access to this type of data could help them recognise broader patterns of behaviour, meaning that they wouldn’t need to use such strict methods to construct and manage day-to-day life. Consequently, we may find that the service (and others like it) have side effects like enabling people to have more relaxed or spontaneous lives. An analogy could be that having live updating maps on our phones doesn’t just mean that city dwellers may spend less time planning or getting lost, it also frees people from their routes and maps giving them the scope to explore, use and socialise in cities in new ways.

02

Influence of the service itself: complex interdependencies between health and happiness

One clear topic is about how the service itself could influence the value of certain activities simply by sharing information about it. If having a glass of wine previously harmed your life expectancy but made you happy, perhaps learning about its influence on your life expectancy may damage the happiness you take from it. Other ways that the service may struggle to isolate its own impact is in its social aspects. For instance, could it become commonplace to share happiness scores? If so, what if different people influence each other’s happiness in different ways? Or, what if your happiness is typically lower than the rest of your community? For some, this level of integration between AI and life is intrusive and potentially damaging.

03

Damaging abstract qualities of human experience

The final discussion we touch on here is about a more abstract concern about the role of technology in our lives. People voiced hesitancy about quantifying such important things like life expectancy or the value you place on day-to-day life because of the damage it may cause to the vivacity and experience of life. Participants felt that by eliminating inaccurate understandings of ourselves and exposing all our decisions to such high levels of clear and transparent rationality, we expose our own irrationalities and we either correct them or we continue to live by them. But either way, we somehow reduce the authenticity of the human experience.

jump to:

Propositions

Pulse

Pulse extends your gaming life outside of the digital space in order to incentivise healthy activities and prevent gaming from becoming detrimental.

Propositions

Edit

Edit is a lifestyle service that helps you edit things in and out of your life through enriched tracking and mini-experiments.

Our new direction of exploration

If this proposition is progressed, the strategic question of relevance to our investigations is more along the lines of:

How might we offer people powerful insights about themselves to support happier lifestyles without damaging valued, but less ‘rational’ components of life and without disrupting more abstract characteristics of the human experience?

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

Pulse extends your gaming life outside of the digital space to incentivise healthy activities and prevent gaming from becoming detrimental.

What is the problem?

We know games are on the rise—by 2021, it is estimated there will be 2.6 billion online gamers. And with advances in game technology, games are becoming more life-like, more creative, and more immersive. This future presents exciting opportunities: studies show the potential benefits of gaming (e.g. increased hand-eye coordination, confidence building, problem-solving). However, medical experts voice concerns about the risk of addiction, loneliness, and detachment from reality.

In particular, experts from the newly-established NHS Centre for Internet Addiction report that adolescents aged 12-20 are at the highest risk of heavy game-playing.

In response to these rapid changes, governments have responded with new regulations. In 2018, China suspended new game licenses, and since 2011, South Korea has regulated both age and hour of play.

How Pulse responds

Pulse  intervenes in this emerging environment to create a service that empowers users to integrate games healthily in their routine, and champions a more nuanced response to games than outright bans on play. Pulse collaborates with your favourite games and sports brands to help you earn in-game rewards for hitting real-world heartbeat targets and going to meetups with other gamers. In doing so, it supports mental and physical wellbeing while also promoting the best sides of gaming.

Beat – Game points for Heart beats:
Connect people’s smartwatches to their favourite games to earn in-game rewards for every minute they get their heart rate going 40 beats above their resting heart rate, wherever they are, whatever they’re doing. Run up and down the stairs. Jog down to the shop, do 100 star jumps – it all adds up. ‘Beat’ helps people keep active on a regular basis.

Bunch – Game points for social meet-ups
Earn in-game rewards for everyone that’s present at each ‘pulse bunch meetup’. People go to gamer meetups  and check in with the Pulse ‘Bunch’ mode. It can be a big organised event or just a few friends, but the more people there are present, the more reward everyone walks away with. The goal is to encourage gamers to take breaks and socialise in different contexts to improve mental health and prevent addiction.

Boost – Hit customised exercise goals:
After a while of using Pulse, it sets a range of ‘Boost’ challenges based on your activity level, like hitting 100,000 steps in a week or running 10km. When people achieve their weekly challenge, they can get bumper pay-outs. Helping to gamify real-world experiences in order to escalate people’s physical fitness.

Break – Stick to pauses to gain in-game rewards:
Break encourages users to make a plan for how long they want their gaming sessions to last and then set when and how long the breaks will be. If they then stick to their plan, they earn even more. Regular breaks are good for people and help them focus, but now breaks also earn in-game rewards.

Find out how studio teams ‘defined the problem area’.

What we
learnt

We demonstrated a low fidelity prototype of Pulse to high-need users and this is what we learned:

  • Our users’ response to this was highly engaged regarding Pulse’s support of behaviours they know are appropriate, but feel they need additional incentive to enact. 
  • People found that the perpetual extension of gaming activity in their lives was fairly slow and deceivingly difficult to quantify, and therefore, the impacts were unseen but deleterious. For this reason, having a background nudge to protect their time and health was highly welcomed.

Emerging areas of interest around this proposition are about who the owner or authority of the service should be, how it should connect to our social lives and where this idea of extending games into reality might go.

Find out how studio teams ‘built their prototypes’.

01

Who is responsible

While the service was broadly well received, there were questions raised among potential users about some of the inherent risks of the service. If the service creates custom fitness goals for individuals, would it be able to understand people’s disabilities and be able to remain inclusive? For people with especially addictive personalities, while physical fitness addiction may be healthier than gaming addiction, is it fair to direct people towards it, and may it cause physical harm if taken too far?

02

Connection to real life

A key discussion arising from the research was around the social element of the service. On one hand, people felt the service should be more social in ways that would promote competition between peoples fitness levels, but on the other hand people found that incentives for meetups could be an overstep. People value points as a way to promote events, however, as soon as people considered there was a health agenda behind it, which uses face-to-face socialising to help lift people’s wellbeing and activity outside online gaming worlds —they felt it was intrusive and patronising. This sheds light on the sensitivity of service interventions in interpersonal relationships, in particular with paternalistic approaches to social wellbeing.

03

Gaming real life

Another interesting area of discussion is about what may be a precursor to this service. People considered that this type of service marks a clear crossing of boundaries between online gaming and offline gaming. Importantly, it’s not simply playing games in an offline environment, like playing football. It means adding a gaming layer to otherwise un-gamed parts of life to have a desired impact. To people, this seemed like a space that could be extremely exciting as it could inject fun into old experiences and build new layers of complexity to mundane parts of life. People seemed to connect deeply to the value of play in their life and perceived its re-emergence as exciting. The flip side, however, is that our compulsion as humans to engage in games and play could be taken advantage of to further agendas that may be less admirable or that the over use of such tangible incentives (like gaming currency) to influence may undermine more intrinsic motivations.

jump to

Propositions

Qualitime

Qualitime helps you track how everything you do influences your happiness and your life expectancy so that you can decide what is most important to you.

Propositions

Mobible

Mobible is a chatbot that helps connect your faith with you, your life and your community based on church teachings and knowledge decoded from the scripture.

Find out how studio teams did a ‘synthesis of the insights and discussed their learnings’.

Our new direction of exploration

If this proposition is progressed the strategic question of relevance to our investigations is more along the lines of:

In the expanding world of gaming and its potential use as a health incentive, where does the line get drawn and who gets to draw it?

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

People have augmented capabilities that boost their productivity and skills, becoming working machines that produce non-stop. For them, the line of separation between work and home may fade, and financial success could simply allow the purchase of more skills to earn more money, falling in a dangerous cycle.

How the scenario could unfold

In this hypothetical environment, we speculate about a world of increasing opportunities to self-optimise.

Medical technologies continue to emerge that delve deeper into genetic manipulation and other biological means of improving the human condition both physically and mentally removing defects and enhancing capacity. The development of technologies such as cloud computing, IoT and AI could enable service systems that live on, around or in the human body with more and more prevalence. These new types of technology may integrate with people in ways that blur the boundaries further between human capacity and technological capacity.

We consider the significance of this context from the perspective of a future character we created based on our research with real people.

What might that mean for Thomas?

Thomas’ relationship with work is about dedication. He believes that you get what you give, and he wants to get the maximum. We explore how services may evolve around people’s new relationship with work.

Don’t be a snowflake. Nobody owes you anything – It’s down to you.

Jump to:

Scenarios

Work instability

Automation and climate change will cause huge turmoil in economies, people may be working online, based on their chosen field or “gig”, and move in search of better economic environments. Reputation will become ever more vital as people have to quickly and consistently re-establish themselves and we will see more online platforms supporting offline gig workers’ skills.

Dimensions of change

Relationships

Technology expands the scope and meaning of what relationships are while disrupting some existing dynamics. Relationships may be initiated, supported, curated and managed through AI.

Thomas is a contract developer working for one of the fastest growing startups in Europe. He is highly paid for his age, so he earns the right to party whenever he wants. His old friends joke that he’s now part of the privileged elite, which makes him angry because he feels he has made it on his own merit. He feels conservatives are underrepresented in tech, so he often ends up confronting people who he feels are liberal just because it’s ‘cooler’.

Happiness for Thomas is living in the moment, pushing his life to the maximum. He believes results speak for themselves and success is earned on a daily basis, so he does everything he can to always perform at his peak. He doesn’t feel like he’s making progress unless he’s causing friction, but recognises that sometimes he goes overboard and has recently signed up for a mindfulness app. 

His goals

Thomas’ goals are to keep ahead of the ‘competition’ at all times by constantly building on his own success. He wants to optimise his schedule and all of his ways of working, but wants to find more balance, perhaps by reconnecting with his friends. 

Thomas thinks that work is a stage on which you prove your worth and a means to maximise the quality of your life. You should give it everything you can.

Find out how we ‘Conducted lab explorations’.
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Explorations in ‘Self expansion’

We explore the future  by looking for potential points of friction between this scenario of Self Expansion and the needs of someone like Thomas. These explorations are outlines of services that act as emerging spaces for solutions or spaces to explore the problems and provocations elicited by the services.

Find out how we ‘Learned from extreme users’.
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01

Digital drugstore

Digital drug store is a store specialised in augmentation technologies that can be installed on or into humans. The range of options is ever expanding. There are tools to enhance muscle growth, support memory, perfect your nutritional balance, improve concentration and reduce your need for sleep.

Some augmentations are permanent, some are one-off and fade over time, others come with free installation, but you pay for performance boosts as and when you need them.

If you prefer a more natural approach and wish to avoid capacity enhancers, Digital Drug store also offer innovative sensing technologies that provide advanced analysis of your physical and mental performance, which, in conjunction with our expert consultation service, helps you tune yourself through lifestyle changes.

Team: The Lab

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Live Services

Edit

Edit is an app that helps you fill your daily routine with more positive actions than smoking. It’s not about quitting cold turkey or feeling like a patient. It’s just about trying new things and seeing if they work for you and your lifestyle.

Find out how we ‘Crafted future service concepts’.
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Emerging topics

From this exploration, we can speculate that services may emerge, which expand human potential either by enhancing our capacities, supplementing our bodies, adding new functional attributes or simply by finely tuning ourselves through our lifestyles.

These services may raise numerous questions for individuals and society, but for people like Thomas, whose work means so much to them, this may seem like a new world of huge potential.

If it is possible for people to dramatically expand their capacity in the working environment, in competitive cultures this could lead to an ‘arms race’ type mentality or performance inflation. Should everyone in the office improve their numerical computing capacity and upgrade their attention span and memory skills, what might people need to do to get a promotion?  We may also see a heightened exploration of what makes specific individuals good at certain tasks, because potentially these innate or pre-existing strengths may have advantages over purely enhanced capabilities. Or perhaps, certain attributes won’t be so readily augmented and therefore more in demand.

In this scenario, It’s plausible  that we may also see services emerge that help people find balance through reducing such a competitive mentality in individuals or workplace environments, opting instead for opportunities to build capacities that lead to exceptional collaboration. We may see questions being raised about why we work, about quality of life and potential enquiries into how we could make these technologies that help everybody reduce the need for work.

An additional area of discussion could form around the challenge this may pose to notions of equality. If such technologies became available, who would they be available to? If access was controlled by wealth and power, and access leads to more capacity, then these technologies have the capacity to also drive inequality into even more dangerous territories.

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Yolt

Building better communities through conversation

Automation and Climate Change will cause huge turmoil in economies. People may be working online, based on their chosen field or ‘gig’, and move in search of better economic environments, reputation will become ever more vital as people have to quickly and consistently reestablish themselves.  We will see more online platforms supporting offline gig workers’ skills.

How the scenario could unfold

In this scenario, we can speculate about the converging of multiple trends around remote working, adapting skills set and a new focus on wellbeing.

The rapid and constant flux in the world means that workforces need to adapt and evolve rapidly, putting an increased focus on people’s skills rather than their knowledge and potentially lead to the escalation of skills training within the workplace. Work could easily become intertwined with education making it a lifelong process of development and reinvention rather than a specific period in our lives. To facilitate this change, more inclusive, skills-based, education platforms like Udemy, Lynda, SkillShare and hundreds more may expand to challenge expensive, formal education systems.

At the same time, technology is also changing the workspace landscape l, by allowing out-of-office communication and remote working. The number of employees working flexibly in their own time and space may continue to increase because it is often seen as healthier, more inclusive and more productive.

In this scenario, work shifts from a career with a singularly defined role and a part of your identity, to an activity that your evolving skills set and attributes make you good at. It may realign wellbeing alongside work and make professions available to anyone in the world with an internet connection.  

We consider the significance of this context from the perspective of a future character we created based on our research with real people.

Find out how we ‘Learned from extreme users’.
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What might that mean for Wade?

For people like Wade, who value work based on the stability it brings them, we can explore how services may evolve that support that stability or challenge it further.

When things are out of my control, I have enough life experience to know it’s gonna’ be fine and push through.

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Scenarios

Self expansion

People have augmented capabilities that boost their productivity and skills and can become working machines that produce non-stop. For them the line of separation between work and home may fade and financial success could simply allow the purchase of more skills in order to earn more money in a dangerous cycle.

Scenarios

Blended Work-Home-Travel

The increased demand for workforces with flexible capacities alter the role of education as work and skills based training become intertwined. At the same time, geographic flexibility allows people to work remotely and we may see shifts in the relationship between people’s work-life, home-life and travel.

Wade has never had what he would call ‘a career’, only jobs. He never went to university, instead opting to pursue his passion for music. He was briefly professional, but always had to do other jobs as well. He still considers himself a musician, but does it more as a hobby than anything he would put on a business card. Instead, he works a range of odd jobs to get by. His friends, including his soon to be wife, are people he met while working in the local garden centre.

He is happiest when he is in control of his direction in life and when he has time to pause and be reflective. He believes no one else is in control but him and chooses to never rely on others unless it’s absolutely necessary. He doesn’t define himself by his career and instead looks for purpose in other things such as being a good friend, a good fiancée, and a good brother.

His goals

Wade’s goals are to find stability, so he does not have to scrape by each month.He wants to be more recognised for things he enjoys doing. Ultimately, he wants to find more meaning from his passions and relationships with the people around him.

For people like Wade, work is never permanent, it is  a means to get by and enjoy the smaller things in life.

Explorations in ‘Work instability’

We explore the future in this scene by looking for potential points of friction between this scenario of work instability and the needs of someone like Wade. These explorations are outlines of services that act as emerging spaces for solutions or spaces to explore the problems and provocations elicited by the services.

  • What beneficial elements of these services could be fostered? 
  • What is already happening in some way? 
  • What harm may these services do? 
  • What might prevent services such as these proliferating? 
  • What cultures may develop around a landscape of services such as this?
01

Prepare

Prepare is an insurance service that assesses how vulnerable your current work and location is and helps you plan and take proactive decisions to prevent that. It provides an assessment of your skills, competencies and work situation, a simulation of future conditions related to your job role and preparation plans and suggestions on how to keep pace with future job conditions, as well as courses and training programmes to re-skill you for the future.

Team: The Lab

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Service visions

Colo

Colo is a personal assistant for self employed people who work at home by helping them find someone to work with who shares similar interests and lives nearby and by helping you build a working routine.
Find out how we ‘Conducted studio explorations’.
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02

Gig-off football league

Gig-off is a football league for gig-economy workers. The league is a tool to raise interest from workers of different platforms such as Uber, Lyft or Deliveroo to encourage them to become part of the Union for the Independent Workers of Great Britain(IWGB).

The league has been designed w to help gig-economy workers live healthily by offering environmental support. It is also a way for them to unite and build power, so they are more resilient for the changes they might face in the future.

Team:
Cristina Mogollón García
Jae Sun Park
Kiyohiro Izumo
Paulien van Rijckevorsel
Taeyeon Kim
Amogh Luxminarayanan

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Service visions

Digital Drugstore

Digital drug store is a store specialised in augmentation technologies that can be installed on or into humans. The range of options is ever expanding.
Find out how we ‘Crafted service concepts’.
Read More
03

U-path

U-Path is an online service that aims to shift the mindset of learning to work, towards a mindset of working to learn.
It is a learning platform that helps employees build their career paths to match the changes in their profession according to the company’s goals. It provides trustworthy and reliable information about the future of their profession and skills needed to stay up to date.

Team:
Agata Juszkiewicz
HwangJoo Kim
Kin Man Cammy Sha
Pinja Piipponen
Shamim Bakhit

Jump to:

Propositions

Pyro

Pyro has the best access to the latest and safest physical and mental augmentations on the market. As soon as these products and services are on the market, you can get them from us.

04

Dough

‘Dough’ is a digital peer to peer discovery app that helps young people better understand themselves and others in the work world, so they find the right jobs. Using short videos created by young professionals, it aims to inspire young people about the future possibilities of work by showing them relevant, stimulating and informative content, such as subtle details that a job description will not convey like the work environment or the team.

Team:
Alison Rosam
Donglin Kim

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Scenarios

Blended Work-Home-Travel

The increased demand for workforces with flexible capacities alter the role of education as work and skills based training become intertwined. At the same time, geographic flexibility allows people to work remotely and we may see shifts in the relationship between people’s work-life, home-life and travel.

05

Mirror

Mirror helps young people find more fulfilling work lives by enabling personal development alongside their careers and involving lifestyle in job searches, unlike the many career networks that are solely career focused service.

Young people gain more agency in building a career that aligns with their interests and they can explore and learn new things without wasting time. Mirror also provides a service for employers, with benefits including access to real-time attitudes and behaviour data, adding valuable information for HR systems.

Team:
Octavia Coutts
Rhea Belani

06
enlight-explorations-work-instability

Enlight

Enlight is an online platform, which through a self-discovery game, a learning planner and a split public/private profile helps young people to make happier choices about their future, giving them a moment and a space for self-reflection.
By promoting self-awareness and the exploration of different experiences, it can improve the agency people have upon their career choices.

Team:
Francesca Schiboni Grimaldi
Yi Wu

Emerging topics

From these speculative explorations, we see three emerging trends.

Firstly, we see the potential for services that form new ways to bring people together who would otherwise be isolated and vulnerable. This may be unionising or other techniques to fill a void in workplace security that may emerge in the future and ensure that the rights of future workforces are not completely overlooked.

We also see an emergence of services that provide sophisticated matching of people and their job. As jobs become smaller, more nuanced or more modular, choosing between them in a way that gives the correct direction to an individual’s career may become more challenging, you will not know whether this job will move you into the next role with more pay, or the right experience or whether it will help support you and grow your skills in the way you need. It’s also harder than before for employers to fill these roles, so new ways of assessing skills and reputation become critical.

Making these decisions about career may be supported by services that first understand people better. They may learn someone’s characteristics, attributes and strengths in order to find careers that match correctly with their personality and preferred lifestyle choices, so that finding the right job is either a worthwhile experiment or a meaningful stepping stone.

These potential future services represent the evolution of new ways to protect workers and new ways to make the labour market work best for employers and for employees.

Related to ‘Yolt’

Scenarios

Smart ageing

People’s life expectancy may seem to perpetually extend without people really knowing when death may come, living with an ageing body will be a longer part of life and therefore illness is even more problematic. People may dedicate more of their life to extending their lives.

Proposition Types

Relationship Facilitators

Creating and facilitating relationships through enhanced empathy and compatibility.

Would you like to know more?

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.

Let's Talk!

Let's find the place to think, the freedom to challenge and the capability to act on real change. Together.